/*
authentik

Making authentication simple.

API version: 2026.5.0-rc1
Contact: hello@goauthentik.io
*/

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package api

import (
	"encoding/json"
	"fmt"
)

// checks if the FrameChallenge type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &FrameChallenge{}

// FrameChallenge Challenge type to render a frame
type FrameChallenge struct {
	FlowInfo             *ContextualFlowInfo       `json:"flow_info,omitempty"`
	Component            *string                   `json:"component,omitempty"`
	ResponseErrors       *map[string][]ErrorDetail `json:"response_errors,omitempty"`
	Url                  string                    `json:"url"`
	LoadingOverlay       *bool                     `json:"loading_overlay,omitempty"`
	LoadingText          string                    `json:"loading_text"`
	AdditionalProperties map[string]interface{}
}

type _FrameChallenge FrameChallenge

// NewFrameChallenge instantiates a new FrameChallenge object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFrameChallenge(url string, loadingText string) *FrameChallenge {
	this := FrameChallenge{}
	var component string = "xak-flow-frame"
	this.Component = &component
	this.Url = url
	var loadingOverlay bool = false
	this.LoadingOverlay = &loadingOverlay
	this.LoadingText = loadingText
	return &this
}

// NewFrameChallengeWithDefaults instantiates a new FrameChallenge object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFrameChallengeWithDefaults() *FrameChallenge {
	this := FrameChallenge{}
	var component string = "xak-flow-frame"
	this.Component = &component
	var loadingOverlay bool = false
	this.LoadingOverlay = &loadingOverlay
	return &this
}

// GetFlowInfo returns the FlowInfo field value if set, zero value otherwise.
func (o *FrameChallenge) GetFlowInfo() ContextualFlowInfo {
	if o == nil || IsNil(o.FlowInfo) {
		var ret ContextualFlowInfo
		return ret
	}
	return *o.FlowInfo
}

// GetFlowInfoOk returns a tuple with the FlowInfo field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetFlowInfoOk() (*ContextualFlowInfo, bool) {
	if o == nil || IsNil(o.FlowInfo) {
		return nil, false
	}
	return o.FlowInfo, true
}

// HasFlowInfo returns a boolean if a field has been set.
func (o *FrameChallenge) HasFlowInfo() bool {
	if o != nil && !IsNil(o.FlowInfo) {
		return true
	}

	return false
}

// SetFlowInfo gets a reference to the given ContextualFlowInfo and assigns it to the FlowInfo field.
func (o *FrameChallenge) SetFlowInfo(v ContextualFlowInfo) {
	o.FlowInfo = &v
}

// GetComponent returns the Component field value if set, zero value otherwise.
func (o *FrameChallenge) GetComponent() string {
	if o == nil || IsNil(o.Component) {
		var ret string
		return ret
	}
	return *o.Component
}

// GetComponentOk returns a tuple with the Component field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetComponentOk() (*string, bool) {
	if o == nil || IsNil(o.Component) {
		return nil, false
	}
	return o.Component, true
}

// HasComponent returns a boolean if a field has been set.
func (o *FrameChallenge) HasComponent() bool {
	if o != nil && !IsNil(o.Component) {
		return true
	}

	return false
}

// SetComponent gets a reference to the given string and assigns it to the Component field.
func (o *FrameChallenge) SetComponent(v string) {
	o.Component = &v
}

// GetResponseErrors returns the ResponseErrors field value if set, zero value otherwise.
func (o *FrameChallenge) GetResponseErrors() map[string][]ErrorDetail {
	if o == nil || IsNil(o.ResponseErrors) {
		var ret map[string][]ErrorDetail
		return ret
	}
	return *o.ResponseErrors
}

// GetResponseErrorsOk returns a tuple with the ResponseErrors field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetResponseErrorsOk() (*map[string][]ErrorDetail, bool) {
	if o == nil || IsNil(o.ResponseErrors) {
		return nil, false
	}
	return o.ResponseErrors, true
}

// HasResponseErrors returns a boolean if a field has been set.
func (o *FrameChallenge) HasResponseErrors() bool {
	if o != nil && !IsNil(o.ResponseErrors) {
		return true
	}

	return false
}

// SetResponseErrors gets a reference to the given map[string][]ErrorDetail and assigns it to the ResponseErrors field.
func (o *FrameChallenge) SetResponseErrors(v map[string][]ErrorDetail) {
	o.ResponseErrors = &v
}

// GetUrl returns the Url field value
func (o *FrameChallenge) GetUrl() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.Url
}

// GetUrlOk returns a tuple with the Url field value
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetUrlOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Url, true
}

// SetUrl sets field value
func (o *FrameChallenge) SetUrl(v string) {
	o.Url = v
}

// GetLoadingOverlay returns the LoadingOverlay field value if set, zero value otherwise.
func (o *FrameChallenge) GetLoadingOverlay() bool {
	if o == nil || IsNil(o.LoadingOverlay) {
		var ret bool
		return ret
	}
	return *o.LoadingOverlay
}

// GetLoadingOverlayOk returns a tuple with the LoadingOverlay field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetLoadingOverlayOk() (*bool, bool) {
	if o == nil || IsNil(o.LoadingOverlay) {
		return nil, false
	}
	return o.LoadingOverlay, true
}

// HasLoadingOverlay returns a boolean if a field has been set.
func (o *FrameChallenge) HasLoadingOverlay() bool {
	if o != nil && !IsNil(o.LoadingOverlay) {
		return true
	}

	return false
}

// SetLoadingOverlay gets a reference to the given bool and assigns it to the LoadingOverlay field.
func (o *FrameChallenge) SetLoadingOverlay(v bool) {
	o.LoadingOverlay = &v
}

// GetLoadingText returns the LoadingText field value
func (o *FrameChallenge) GetLoadingText() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.LoadingText
}

// GetLoadingTextOk returns a tuple with the LoadingText field value
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetLoadingTextOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.LoadingText, true
}

// SetLoadingText sets field value
func (o *FrameChallenge) SetLoadingText(v string) {
	o.LoadingText = v
}

func (o FrameChallenge) MarshalJSON() ([]byte, error) {
	toSerialize, err := o.ToMap()
	if err != nil {
		return []byte{}, err
	}
	return json.Marshal(toSerialize)
}

func (o FrameChallenge) ToMap() (map[string]interface{}, error) {
	toSerialize := map[string]interface{}{}
	if !IsNil(o.FlowInfo) {
		toSerialize["flow_info"] = o.FlowInfo
	}
	if !IsNil(o.Component) {
		toSerialize["component"] = o.Component
	}
	if !IsNil(o.ResponseErrors) {
		toSerialize["response_errors"] = o.ResponseErrors
	}
	toSerialize["url"] = o.Url
	if !IsNil(o.LoadingOverlay) {
		toSerialize["loading_overlay"] = o.LoadingOverlay
	}
	toSerialize["loading_text"] = o.LoadingText

	for key, value := range o.AdditionalProperties {
		toSerialize[key] = value
	}

	return toSerialize, nil
}

func (o *FrameChallenge) UnmarshalJSON(data []byte) (err error) {
	// This validates that all required properties are included in the JSON object
	// by unmarshalling the object into a generic map with string keys and checking
	// that every required field exists as a key in the generic map.
	requiredProperties := []string{
		"url",
		"loading_text",
	}

	allProperties := make(map[string]interface{})

	err = json.Unmarshal(data, &allProperties)

	if err != nil {
		return err
	}

	for _, requiredProperty := range requiredProperties {
		if _, exists := allProperties[requiredProperty]; !exists {
			return fmt.Errorf("no value given for required property %v", requiredProperty)
		}
	}

	varFrameChallenge := _FrameChallenge{}

	err = json.Unmarshal(data, &varFrameChallenge)

	if err != nil {
		return err
	}

	*o = FrameChallenge(varFrameChallenge)

	additionalProperties := make(map[string]interface{})

	if err = json.Unmarshal(data, &additionalProperties); err == nil {
		delete(additionalProperties, "flow_info")
		delete(additionalProperties, "component")
		delete(additionalProperties, "response_errors")
		delete(additionalProperties, "url")
		delete(additionalProperties, "loading_overlay")
		delete(additionalProperties, "loading_text")
		o.AdditionalProperties = additionalProperties
	}

	return err
}

type NullableFrameChallenge struct {
	value *FrameChallenge
	isSet bool
}

func (v NullableFrameChallenge) Get() *FrameChallenge {
	return v.value
}

func (v *NullableFrameChallenge) Set(val *FrameChallenge) {
	v.value = val
	v.isSet = true
}

func (v NullableFrameChallenge) IsSet() bool {
	return v.isSet
}

func (v *NullableFrameChallenge) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableFrameChallenge(val *FrameChallenge) *NullableFrameChallenge {
	return &NullableFrameChallenge{value: val, isSet: true}
}

func (v NullableFrameChallenge) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableFrameChallenge) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}
