/* authentik Making authentication simple. API version: 2026.5.0-rc1 Contact: hello@goauthentik.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package api import ( "encoding/json" "fmt" ) // EventActions the model 'EventActions' type EventActions string // List of EventActions const ( EVENTACTIONS_LOGIN EventActions = "login" EVENTACTIONS_LOGIN_FAILED EventActions = "login_failed" EVENTACTIONS_LOGOUT EventActions = "logout" EVENTACTIONS_USER_WRITE EventActions = "user_write" EVENTACTIONS_SUSPICIOUS_REQUEST EventActions = "suspicious_request" EVENTACTIONS_PASSWORD_SET EventActions = "password_set" EVENTACTIONS_SECRET_VIEW EventActions = "secret_view" EVENTACTIONS_SECRET_ROTATE EventActions = "secret_rotate" EVENTACTIONS_INVITATION_USED EventActions = "invitation_used" EVENTACTIONS_AUTHORIZE_APPLICATION EventActions = "authorize_application" EVENTACTIONS_SOURCE_LINKED EventActions = "source_linked" EVENTACTIONS_IMPERSONATION_STARTED EventActions = "impersonation_started" EVENTACTIONS_IMPERSONATION_ENDED EventActions = "impersonation_ended" EVENTACTIONS_FLOW_EXECUTION EventActions = "flow_execution" EVENTACTIONS_POLICY_EXECUTION EventActions = "policy_execution" EVENTACTIONS_POLICY_EXCEPTION EventActions = "policy_exception" EVENTACTIONS_PROPERTY_MAPPING_EXCEPTION EventActions = "property_mapping_exception" EVENTACTIONS_SYSTEM_TASK_EXECUTION EventActions = "system_task_execution" EVENTACTIONS_SYSTEM_TASK_EXCEPTION EventActions = "system_task_exception" EVENTACTIONS_SYSTEM_EXCEPTION EventActions = "system_exception" EVENTACTIONS_CONFIGURATION_ERROR EventActions = "configuration_error" EVENTACTIONS_CONFIGURATION_WARNING EventActions = "configuration_warning" EVENTACTIONS_MODEL_CREATED EventActions = "model_created" EVENTACTIONS_MODEL_UPDATED EventActions = "model_updated" EVENTACTIONS_MODEL_DELETED EventActions = "model_deleted" EVENTACTIONS_EMAIL_SENT EventActions = "email_sent" EVENTACTIONS_UPDATE_AVAILABLE EventActions = "update_available" EVENTACTIONS_EXPORT_READY EventActions = "export_ready" EVENTACTIONS_REVIEW_INITIATED EventActions = "review_initiated" EVENTACTIONS_REVIEW_OVERDUE EventActions = "review_overdue" EVENTACTIONS_REVIEW_ATTESTED EventActions = "review_attested" EVENTACTIONS_REVIEW_COMPLETED EventActions = "review_completed" EVENTACTIONS_CUSTOM EventActions = "custom_" ) // All allowed values of EventActions enum var AllowedEventActionsEnumValues = []EventActions{ "login", "login_failed", "logout", "user_write", "suspicious_request", "password_set", "secret_view", "secret_rotate", "invitation_used", "authorize_application", "source_linked", "impersonation_started", "impersonation_ended", "flow_execution", "policy_execution", "policy_exception", "property_mapping_exception", "system_task_execution", "system_task_exception", "system_exception", "configuration_error", "configuration_warning", "model_created", "model_updated", "model_deleted", "email_sent", "update_available", "export_ready", "review_initiated", "review_overdue", "review_attested", "review_completed", "custom_", } func (v *EventActions) UnmarshalJSON(src []byte) error { var value string err := json.Unmarshal(src, &value) if err != nil { return err } enumTypeValue := EventActions(value) for _, existing := range AllowedEventActionsEnumValues { if existing == enumTypeValue { *v = enumTypeValue return nil } } return fmt.Errorf("%+v is not a valid EventActions", value) } // NewEventActionsFromValue returns a pointer to a valid EventActions // for the value passed as argument, or an error if the value passed is not allowed by the enum func NewEventActionsFromValue(v string) (*EventActions, error) { ev := EventActions(v) if ev.IsValid() { return &ev, nil } else { return nil, fmt.Errorf("invalid value '%v' for EventActions: valid values are %v", v, AllowedEventActionsEnumValues) } } // IsValid return true if the value is valid for the enum, false otherwise func (v EventActions) IsValid() bool { for _, existing := range AllowedEventActionsEnumValues { if existing == v { return true } } return false } // Ptr returns reference to EventActions value func (v EventActions) Ptr() *EventActions { return &v } type NullableEventActions struct { value *EventActions isSet bool } func (v NullableEventActions) Get() *EventActions { return v.value } func (v *NullableEventActions) Set(val *EventActions) { v.value = val v.isSet = true } func (v NullableEventActions) IsSet() bool { return v.isSet } func (v *NullableEventActions) Unset() { v.value = nil v.isSet = false } func NewNullableEventActions(val *EventActions) *NullableEventActions { return &NullableEventActions{value: val, isSet: true} } func (v NullableEventActions) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableEventActions) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }