/* authentik Making authentication simple. API version: 2026.5.0-rc1 Contact: hello@goauthentik.io */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package api import ( "encoding/json" "fmt" ) // checks if the FrameChallenge type satisfies the MappedNullable interface at compile time var _ MappedNullable = &FrameChallenge{} // FrameChallenge Challenge type to render a frame type FrameChallenge struct { FlowInfo *ContextualFlowInfo `json:"flow_info,omitempty"` Component *string `json:"component,omitempty"` ResponseErrors *map[string][]ErrorDetail `json:"response_errors,omitempty"` Url string `json:"url"` LoadingOverlay *bool `json:"loading_overlay,omitempty"` LoadingText string `json:"loading_text"` AdditionalProperties map[string]interface{} } type _FrameChallenge FrameChallenge // NewFrameChallenge instantiates a new FrameChallenge object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewFrameChallenge(url string, loadingText string) *FrameChallenge { this := FrameChallenge{} var component string = "xak-flow-frame" this.Component = &component this.Url = url var loadingOverlay bool = false this.LoadingOverlay = &loadingOverlay this.LoadingText = loadingText return &this } // NewFrameChallengeWithDefaults instantiates a new FrameChallenge object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewFrameChallengeWithDefaults() *FrameChallenge { this := FrameChallenge{} var component string = "xak-flow-frame" this.Component = &component var loadingOverlay bool = false this.LoadingOverlay = &loadingOverlay return &this } // GetFlowInfo returns the FlowInfo field value if set, zero value otherwise. func (o *FrameChallenge) GetFlowInfo() ContextualFlowInfo { if o == nil || IsNil(o.FlowInfo) { var ret ContextualFlowInfo return ret } return *o.FlowInfo } // GetFlowInfoOk returns a tuple with the FlowInfo field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *FrameChallenge) GetFlowInfoOk() (*ContextualFlowInfo, bool) { if o == nil || IsNil(o.FlowInfo) { return nil, false } return o.FlowInfo, true } // HasFlowInfo returns a boolean if a field has been set. func (o *FrameChallenge) HasFlowInfo() bool { if o != nil && !IsNil(o.FlowInfo) { return true } return false } // SetFlowInfo gets a reference to the given ContextualFlowInfo and assigns it to the FlowInfo field. func (o *FrameChallenge) SetFlowInfo(v ContextualFlowInfo) { o.FlowInfo = &v } // GetComponent returns the Component field value if set, zero value otherwise. func (o *FrameChallenge) GetComponent() string { if o == nil || IsNil(o.Component) { var ret string return ret } return *o.Component } // GetComponentOk returns a tuple with the Component field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *FrameChallenge) GetComponentOk() (*string, bool) { if o == nil || IsNil(o.Component) { return nil, false } return o.Component, true } // HasComponent returns a boolean if a field has been set. func (o *FrameChallenge) HasComponent() bool { if o != nil && !IsNil(o.Component) { return true } return false } // SetComponent gets a reference to the given string and assigns it to the Component field. func (o *FrameChallenge) SetComponent(v string) { o.Component = &v } // GetResponseErrors returns the ResponseErrors field value if set, zero value otherwise. func (o *FrameChallenge) GetResponseErrors() map[string][]ErrorDetail { if o == nil || IsNil(o.ResponseErrors) { var ret map[string][]ErrorDetail return ret } return *o.ResponseErrors } // GetResponseErrorsOk returns a tuple with the ResponseErrors field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *FrameChallenge) GetResponseErrorsOk() (*map[string][]ErrorDetail, bool) { if o == nil || IsNil(o.ResponseErrors) { return nil, false } return o.ResponseErrors, true } // HasResponseErrors returns a boolean if a field has been set. func (o *FrameChallenge) HasResponseErrors() bool { if o != nil && !IsNil(o.ResponseErrors) { return true } return false } // SetResponseErrors gets a reference to the given map[string][]ErrorDetail and assigns it to the ResponseErrors field. func (o *FrameChallenge) SetResponseErrors(v map[string][]ErrorDetail) { o.ResponseErrors = &v } // GetUrl returns the Url field value func (o *FrameChallenge) GetUrl() string { if o == nil { var ret string return ret } return o.Url } // GetUrlOk returns a tuple with the Url field value // and a boolean to check if the value has been set. func (o *FrameChallenge) GetUrlOk() (*string, bool) { if o == nil { return nil, false } return &o.Url, true } // SetUrl sets field value func (o *FrameChallenge) SetUrl(v string) { o.Url = v } // GetLoadingOverlay returns the LoadingOverlay field value if set, zero value otherwise. func (o *FrameChallenge) GetLoadingOverlay() bool { if o == nil || IsNil(o.LoadingOverlay) { var ret bool return ret } return *o.LoadingOverlay } // GetLoadingOverlayOk returns a tuple with the LoadingOverlay field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *FrameChallenge) GetLoadingOverlayOk() (*bool, bool) { if o == nil || IsNil(o.LoadingOverlay) { return nil, false } return o.LoadingOverlay, true } // HasLoadingOverlay returns a boolean if a field has been set. func (o *FrameChallenge) HasLoadingOverlay() bool { if o != nil && !IsNil(o.LoadingOverlay) { return true } return false } // SetLoadingOverlay gets a reference to the given bool and assigns it to the LoadingOverlay field. func (o *FrameChallenge) SetLoadingOverlay(v bool) { o.LoadingOverlay = &v } // GetLoadingText returns the LoadingText field value func (o *FrameChallenge) GetLoadingText() string { if o == nil { var ret string return ret } return o.LoadingText } // GetLoadingTextOk returns a tuple with the LoadingText field value // and a boolean to check if the value has been set. func (o *FrameChallenge) GetLoadingTextOk() (*string, bool) { if o == nil { return nil, false } return &o.LoadingText, true } // SetLoadingText sets field value func (o *FrameChallenge) SetLoadingText(v string) { o.LoadingText = v } func (o FrameChallenge) MarshalJSON() ([]byte, error) { toSerialize, err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o FrameChallenge) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !IsNil(o.FlowInfo) { toSerialize["flow_info"] = o.FlowInfo } if !IsNil(o.Component) { toSerialize["component"] = o.Component } if !IsNil(o.ResponseErrors) { toSerialize["response_errors"] = o.ResponseErrors } toSerialize["url"] = o.Url if !IsNil(o.LoadingOverlay) { toSerialize["loading_overlay"] = o.LoadingOverlay } toSerialize["loading_text"] = o.LoadingText for key, value := range o.AdditionalProperties { toSerialize[key] = value } return toSerialize, nil } func (o *FrameChallenge) UnmarshalJSON(data []byte) (err error) { // This validates that all required properties are included in the JSON object // by unmarshalling the object into a generic map with string keys and checking // that every required field exists as a key in the generic map. requiredProperties := []string{ "url", "loading_text", } allProperties := make(map[string]interface{}) err = json.Unmarshal(data, &allProperties) if err != nil { return err } for _, requiredProperty := range requiredProperties { if _, exists := allProperties[requiredProperty]; !exists { return fmt.Errorf("no value given for required property %v", requiredProperty) } } varFrameChallenge := _FrameChallenge{} err = json.Unmarshal(data, &varFrameChallenge) if err != nil { return err } *o = FrameChallenge(varFrameChallenge) additionalProperties := make(map[string]interface{}) if err = json.Unmarshal(data, &additionalProperties); err == nil { delete(additionalProperties, "flow_info") delete(additionalProperties, "component") delete(additionalProperties, "response_errors") delete(additionalProperties, "url") delete(additionalProperties, "loading_overlay") delete(additionalProperties, "loading_text") o.AdditionalProperties = additionalProperties } return err } type NullableFrameChallenge struct { value *FrameChallenge isSet bool } func (v NullableFrameChallenge) Get() *FrameChallenge { return v.value } func (v *NullableFrameChallenge) Set(val *FrameChallenge) { v.value = val v.isSet = true } func (v NullableFrameChallenge) IsSet() bool { return v.isSet } func (v *NullableFrameChallenge) Unset() { v.value = nil v.isSet = false } func NewNullableFrameChallenge(val *FrameChallenge) *NullableFrameChallenge { return &NullableFrameChallenge{value: val, isSet: true} } func (v NullableFrameChallenge) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableFrameChallenge) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }