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* Deepen SDK package seam and converge runtime skills policy * fix(sdk): unified install-root resolution for workflows and agents (CR finding 1) Use the already-resolved gsdInstallDir constant instead of calling resolveLegacyInstallDir() again when computing agentsDir, ensuring workflowsDir and agentsDir share the same install root. * fix(sdk): tilde shortening requires path-boundary match (CR finding 2) Both renderGlobalSkillsBaseDisplayPath and renderGlobalSkillDisplayPath used startsWith(home) which could incorrectly shorten unrelated paths sharing the same prefix. Now checks for home === base or base.startsWith(home + sep) to ensure a real directory boundary. * fix(sdk): validate loadConfig export before invocation (CR finding 3) After requiring core.cjs, check typeof mod.loadConfig === 'function' before calling it. Throws a classified GSDError with the module path if the export is missing, rather than a generic TypeError. * fix(test): guard root lookup before .path dereference (CR finding 4) Added assert.ok() guards for claudeRoot and codexRoot after the .find() calls so that a missing root produces an explicit assertion failure rather than a TypeError on .path dereference. * fix(ci): fail-safe on transient API errors in approval dismissal (CR finding 6) resolveRole() returns 'unknown' for non-404 errors (rate limits, 5xx, network blips). shouldDismissReviewer() now treats 'unknown' as unresolvable and skips dismissal, preventing legitimate approvals from being dismissed due to a transient API failure. Only 'none' (true 404) is treated as a confirmed non-collaborator. * changeset: pr=3238 SDK package seam and runtime skills convergence * fix(sdk): harden resolveGlobalSkillDir against path traversal (CR finding 1) Use resolve+relative to validate that skillName cannot escape the global skills base directory. Values like "../../foo" or absolute paths now return null instead of joining directly. All imports (resolve, relative, isAbsolute) were already present in helpers.ts. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sdk): split skill-dir-resolution and skill-not-found warnings (CR finding 2) After resolveGlobalSkillDir's hardening can return null for traversal attempts, the old single-branch warning "Global skill not found at ..." was misleading. Split into two distinct cases: - skillDir === null → "Could not resolve global skill directory for ..." - skillMd missing → "Global skill not found at ..." Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: lock skill path-traversal rejection in resolveGlobalSkillDir Regression test verifying that traversal segments (../../foo, ../escape), empty string, and absolute paths are all rejected (return null), while a legitimate skill name resolves correctly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test(sdk): align display-path contract + traversal coverage for resolveGlobalSkillMarkdownPath (CR nitpicks) - renderGlobalSkillsBaseDisplayPath now returns a non-null string for unsupported runtimes (e.g. cline → "(cline does not use a skills directory)") matching the existing renderGlobalSkillDisplayPath contract; callers of both helpers no longer need null-checks for unsupported runtimes. - Remove now-redundant ! non-null assertion on renderGlobalSkillsBaseDisplayPath calls in skill-manifest.ts (return type is string, not string | null). - Extend the path-traversal test block to assert resolveGlobalSkillMarkdownPath also propagates null for ../../foo, ../escape, empty, and /abs/path inputs, locking the null-propagation contract against future refactors. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>