Harness status: OK

Found 11 tests

8 Pass
3 Fail
Pass	Setting current time while reverse-pending preserves currentTime
Pass	Reversing an animation inverts the playback rate
Fail	Reversing an animation resets a sticky start time.
Pass	Reversing an animation does not cause it to leave the pending state
Pass	Reversing an animation does not cause it to resolve the ready promise
Pass	Reversing an animation with a negative playback rate should cause the animation to play in a forward direction
Fail	Reversing when when playbackRate == 0 should preserve the playback rate
Fail	Reversing an idle animation aligns startTime with the rangeEnd boundary
Pass	Reversing an animation without an active timeline throws an InvalidStateError
Pass	Reversing an animation plays a pausing animation
Pass	Reversing should use the negative pending playback rate