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LibJS: Add filename tracking to Script and Module
This will allow us to resolve modules dynamically loaded from a script.
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Notes:
sideshowbarker
2024-07-17 20:28:56 +09:00
Author: https://github.com/davidot Commit: https://github.com/SerenityOS/serenity/commit/12c2f30c548 Pull-request: https://github.com/SerenityOS/serenity/pull/11957 Reviewed-by: https://github.com/emanuele6 Reviewed-by: https://github.com/linusg
@@ -9,7 +9,7 @@
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namespace JS {
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// 16.2.1.6.1 ParseModule ( sourceText, realm, hostDefined ), https://tc39.es/ecma262/#sec-parsemodule
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Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> SourceTextModule::parse(StringView source_text, Realm& realm, [[maybe_unused]] StringView filename)
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Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> SourceTextModule::parse(StringView source_text, Realm& realm, StringView filename)
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{
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// 1. Let body be ParseText(sourceText, Module).
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auto parser = Parser(Lexer(source_text, filename), Program::Type::Module);
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@@ -20,11 +20,11 @@ Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> SourceTextModule:
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return parser.errors();
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// FIXME: Implement the rest of ParseModule.
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return adopt_ref(*new SourceTextModule(realm, move(body)));
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return adopt_ref(*new SourceTextModule(realm, filename, move(body)));
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}
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SourceTextModule::SourceTextModule(Realm& realm, NonnullRefPtr<Program> program)
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: Module(realm)
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SourceTextModule::SourceTextModule(Realm& realm, StringView filename, NonnullRefPtr<Program> program)
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: Module(realm, filename)
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, m_ecmascript_code(move(program))
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{
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}
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