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LibJS: Make Cell::initialize() return void
Stop worrying about tiny OOMs. Work towards #20405
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sideshowbarker
2024-07-17 05:09:48 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/18c54d8d40 Pull-request: https://github.com/SerenityOS/serenity/pull/20420
@@ -40,7 +40,7 @@ public:
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static NonnullGCPtr<ECMAScriptFunctionObject> create(Realm&, DeprecatedFlyString name, DeprecatedString source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Vector<DeprecatedFlyString> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
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static NonnullGCPtr<ECMAScriptFunctionObject> create(Realm&, DeprecatedFlyString name, Object& prototype, DeprecatedString source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Vector<DeprecatedFlyString> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
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virtual ThrowCompletionOr<void> initialize(Realm&) override;
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virtual void initialize(Realm&) override;
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virtual ~ECMAScriptFunctionObject() override = default;
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virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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