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LibWeb: Implement WebGL getShaderSource
This commit is contained in:
committed by
Jelle Raaijmakers
parent
932a3328a3
commit
2d8b393c76
Notes:
github-actions[bot]
2025-11-01 23:55:28 +00:00
Author: https://github.com/cqundefine Commit: https://github.com/LadybirdBrowser/ladybird/commit/2d8b393c760 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6663 Reviewed-by: https://github.com/gmta ✅
@@ -196,6 +196,7 @@ public:
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JS::Value get_shader_parameter(GC::Root<WebGLShader> shader, WebIDL::UnsignedLong pname);
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GC::Root<WebGLShaderPrecisionFormat> get_shader_precision_format(WebIDL::UnsignedLong shadertype, WebIDL::UnsignedLong precisiontype);
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Optional<String> get_shader_info_log(GC::Root<WebGLShader> shader);
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Optional<String> get_shader_source(GC::Root<WebGLShader> shader);
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GC::Root<WebGLUniformLocation> get_uniform_location(GC::Root<WebGLProgram> program, String name);
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void hint(WebIDL::UnsignedLong target, WebIDL::UnsignedLong mode);
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bool is_buffer(GC::Root<WebGLBuffer> buffer);
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