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LibWeb/WebGL2: Implement waitSync
This commit is contained in:
committed by
Jelle Raaijmakers
parent
3005cc30b4
commit
39d42b7b73
Notes:
github-actions[bot]
2025-10-21 21:33:53 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/39d42b7b73c Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6538 Reviewed-by: https://github.com/gmta ✅
@@ -82,6 +82,7 @@ public:
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GC::Root<WebGLSync> fence_sync(WebIDL::UnsignedLong condition, WebIDL::UnsignedLong flags);
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void delete_sync(GC::Root<WebGLSync> sync);
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WebIDL::UnsignedLong client_wait_sync(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong flags, WebIDL::UnsignedLongLong timeout);
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void wait_sync(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong flags, WebIDL::UnsignedLongLong timeout);
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JS::Value get_sync_parameter(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong pname);
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void bind_buffer_base(WebIDL::UnsignedLong target, WebIDL::UnsignedLong index, GC::Root<WebGLBuffer> buffer);
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void bind_buffer_range(WebIDL::UnsignedLong target, WebIDL::UnsignedLong index, GC::Root<WebGLBuffer> buffer, WebIDL::LongLong offset, WebIDL::LongLong size);
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