LibWeb: Implement WEBGL_debug_renderer_info extension

This extension lets pages query the underlying GPU vendor and renderer
strings via UNMASKED_VENDOR_WEBGL / UNMASKED_RENDERER_WEBGL. Some sites
(e.g. yandex.com/maps) use it to decide whether to render vector tiles
with WebGL or fall back to raster tiles.
This commit is contained in:
Aliaksandr Kalenik
2026-04-22 20:39:31 +02:00
committed by Alexander Kalenik
parent eb9432fcb8
commit 3c7b3a0fe2
Notes: github-actions[bot] 2026-04-22 20:40:35 +00:00
7 changed files with 109 additions and 1 deletions

View File

@@ -0,0 +1,40 @@
/*
* Copyright (c) 2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLDebugRendererInfo.h>
#include <LibWeb/WebGL/Extensions/WebGLDebugRendererInfo.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL::Extensions {
GC_DEFINE_ALLOCATOR(WebGLDebugRendererInfo);
JS::ThrowCompletionOr<GC::Ref<JS::Object>> WebGLDebugRendererInfo::create(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
{
return realm.create<WebGLDebugRendererInfo>(realm, context);
}
WebGLDebugRendererInfo::WebGLDebugRendererInfo(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
: PlatformObject(realm)
, m_context(context)
{
}
void WebGLDebugRendererInfo::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLDebugRendererInfo);
Base::initialize(realm);
}
void WebGLDebugRendererInfo::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context);
}
}