LibWeb/WebGL2: Implement invalidateSubFramebuffer

This commit is contained in:
Luke Wilde
2025-10-20 20:36:13 +01:00
committed by Jelle Raaijmakers
parent b949c8ea47
commit 3d2874bc4e
Notes: github-actions[bot] 2025-10-21 21:34:05 +00:00
3 changed files with 11 additions and 1 deletions

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@@ -298,7 +298,7 @@ interface mixin WebGL2RenderingContextBase {
undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
[FIXME] undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
undefined readBuffer(GLenum src);
// Renderbuffer objects