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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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sideshowbarker
2024-07-17 07:41:37 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/50428ea8d2 Pull-request: https://github.com/SerenityOS/serenity/pull/15035 Reviewed-by: https://github.com/davidot
@@ -10,7 +10,7 @@ namespace JS {
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DataView* DataView::create(Realm& realm, ArrayBuffer* viewed_buffer, size_t byte_length, size_t byte_offset)
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{
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return realm.heap().allocate<DataView>(realm, viewed_buffer, byte_length, byte_offset, *realm.global_object().data_view_prototype());
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return realm.heap().allocate<DataView>(realm, viewed_buffer, byte_length, byte_offset, *realm.intrinsics().data_view_prototype());
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}
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DataView::DataView(ArrayBuffer* viewed_buffer, size_t byte_length, size_t byte_offset, Object& prototype)
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