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LibJS+LibWeb: Replace GlobalObject with Realm in initialize() functions
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
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sideshowbarker
2024-07-17 08:01:21 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/5dd5896588 Pull-request: https://github.com/SerenityOS/serenity/pull/14973 Reviewed-by: https://github.com/davidot ✅
@@ -36,7 +36,7 @@ public:
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static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Object& prototype, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
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ECMAScriptFunctionObject(FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name);
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virtual void initialize(GlobalObject&) override;
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virtual void initialize(Realm&) override;
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virtual ~ECMAScriptFunctionObject() override = default;
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virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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