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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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sideshowbarker
2024-07-17 07:28:15 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/6f433c8656 Pull-request: https://github.com/SerenityOS/serenity/pull/14816 Reviewed-by: https://github.com/ADKaster Reviewed-by: https://github.com/linusg ✅
@@ -16,18 +16,16 @@ struct WebGLContextEventInit final : public DOM::EventInit {
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};
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class WebGLContextEvent final : public DOM::Event {
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JS_OBJECT(WebGLContextEvent, DOM::Event);
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WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
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public:
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static WebGLContextEvent* create(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
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static WebGLContextEvent* create_with_global_object(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
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static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
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static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
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WebGLContextEvent(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init);
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WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
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virtual ~WebGLContextEvent() override;
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WebGLContextEvent& impl() { return *this; }
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String const& status_message() const { return m_status_message; }
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private:
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