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LibWeb/WebGL2: Implement createSampler
This commit is contained in:
committed by
Alexander Kalenik
parent
71521a7004
commit
8a9d1de1cf
Notes:
github-actions[bot]
2024-12-14 08:10:32 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/8a9d1de1cfd Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
@@ -7,6 +7,7 @@
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#import <WebGL/WebGLRenderingContextBase.idl>
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#import <WebGL/WebGLRenderingContextOverloads.idl>
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#import <WebGL/WebGLQuery.idl>
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#import <WebGL/WebGLSampler.idl>
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#import <WebGL/WebGLSync.idl>
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#import <WebGL/WebGLTransformFeedback.idl>
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#import <WebGL/WebGLTexture.idl>
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@@ -386,7 +387,7 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] any getQueryParameter(WebGLQuery query, GLenum pname);
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// Sampler Objects
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[FIXME] WebGLSampler createSampler();
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WebGLSampler createSampler();
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[FIXME] undefined deleteSampler(WebGLSampler? sampler);
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[FIXME] GLboolean isSampler(WebGLSampler? sampler); // [WebGLHandlesContextLoss]
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[FIXME] undefined bindSampler(GLuint unit, WebGLSampler? sampler);
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