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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth Commit: https://github.com/LadybirdBrowser/ladybird/commit/9b79a686eb1 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322 Reviewed-by: https://github.com/gmta
@@ -32,8 +32,8 @@ void $262Object::initialize(Realm& realm)
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{
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Base::initialize(realm);
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m_agent = vm().heap().allocate<AgentObject>(realm, realm);
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m_is_htmldda = vm().heap().allocate<IsHTMLDDA>(realm, realm);
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m_agent = realm.create<AgentObject>(realm);
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m_is_htmldda = realm.create<IsHTMLDDA>(realm);
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u8 attr = Attribute::Writable | Attribute::Configurable;
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define_native_function(realm, "clearKeptObjects", clear_kept_objects, 0, attr);
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