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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth Commit: https://github.com/LadybirdBrowser/ladybird/commit/9b79a686eb1 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322 Reviewed-by: https://github.com/gmta
@@ -19,7 +19,7 @@ JS_DEFINE_ALLOCATOR(DocumentTimeline);
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JS::NonnullGCPtr<DocumentTimeline> DocumentTimeline::create(JS::Realm& realm, DOM::Document& document, HighResolutionTime::DOMHighResTimeStamp origin_time)
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{
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auto timeline = realm.heap().allocate<DocumentTimeline>(realm, realm, document, origin_time);
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auto timeline = realm.create<DocumentTimeline>(realm, document, origin_time);
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auto current_time = document.last_animation_frame_timestamp();
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if (!current_time.has_value()) {
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// The document hasn't processed an animation frame yet, so just use the exact current time
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