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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth Commit: https://github.com/LadybirdBrowser/ladybird/commit/9b79a686eb1 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322 Reviewed-by: https://github.com/gmta
@@ -14,12 +14,12 @@ JS_DEFINE_ALLOCATOR(DOMQuad);
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JS::NonnullGCPtr<DOMQuad> DOMQuad::construct_impl(JS::Realm& realm, DOMPointInit const& p1, DOMPointInit const& p2, DOMPointInit const& p3, DOMPointInit const& p4)
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{
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return realm.heap().allocate<DOMQuad>(realm, realm, p1, p2, p3, p4);
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return realm.create<DOMQuad>(realm, p1, p2, p3, p4);
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}
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JS::NonnullGCPtr<DOMQuad> DOMQuad::create(JS::Realm& realm)
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{
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return realm.heap().allocate<DOMQuad>(realm, realm);
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return realm.create<DOMQuad>(realm);
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}
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DOMQuad::DOMQuad(JS::Realm& realm, DOMPointInit const& p1, DOMPointInit const& p2, DOMPointInit const& p3, DOMPointInit const& p4)
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