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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth Commit: https://github.com/LadybirdBrowser/ladybird/commit/9b79a686eb1 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322 Reviewed-by: https://github.com/gmta
@@ -40,7 +40,7 @@ WebIDL::ExceptionOr<JS::GCPtr<JavaScriptModuleScript>> JavaScriptModuleScript::c
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// 2. Let script be a new module script that this algorithm will subsequently initialize.
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// 3. Set script's realm to realm.
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// 4. Set script's base URL to baseURL.
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auto script = realm.heap().allocate<JavaScriptModuleScript>(realm, move(base_url), filename, realm);
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auto script = realm.create<JavaScriptModuleScript>(move(base_url), filename, realm);
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// FIXME: 5. Set script's fetch options to options.
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