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LibWeb: Introduce the WebGL namespace and add WebGLContextEvent
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sideshowbarker
2024-07-17 10:16:15 +09:00
Author: https://github.com/Lubrsi Commit: https://github.com/SerenityOS/serenity/commit/b0c2aee2e4 Pull-request: https://github.com/SerenityOS/serenity/pull/14184 Reviewed-by: https://github.com/Quaker762 ✅ Reviewed-by: https://github.com/gmta ✅ Reviewed-by: https://github.com/linusg ✅ Reviewed-by: https://github.com/sunverwerth
@@ -85,7 +85,7 @@ int main(int argc, char** argv)
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auto& interface = IDL::Parser(path, data, import_base_path).parse();
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if (namespace_.is_one_of("Crypto", "CSS", "DOM", "Encoding", "HTML", "UIEvents", "Geometry", "HighResolutionTime", "IntersectionObserver", "NavigationTiming", "RequestIdleCallback", "ResizeObserver", "SVG", "Selection", "URL", "WebSockets", "XHR")) {
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if (namespace_.is_one_of("Crypto", "CSS", "DOM", "Encoding", "HTML", "UIEvents", "Geometry", "HighResolutionTime", "IntersectionObserver", "NavigationTiming", "RequestIdleCallback", "ResizeObserver", "SVG", "Selection", "URL", "WebGL", "WebSockets", "XHR")) {
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StringBuilder builder;
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builder.append(namespace_);
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builder.append("::");
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