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LibWeb: Split checking WebGL extensions away from OpenGLContext
This allows us to move the list of possible extensions to the WebGL context class, which will need it in a later commit. It also makes `OpenGLContext` more specialized towards only handling OpenGL itself.
This commit is contained in:
committed by
Jelle Raaijmakers
parent
fa8e122dd4
commit
b4dbb0380d
Notes:
github-actions[bot]
2026-03-11 19:21:34 +00:00
Author: https://github.com/cqundefine Commit: https://github.com/LadybirdBrowser/ladybird/commit/b4dbb0380d4 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/8285 Reviewed-by: https://github.com/gmta ✅
@@ -99,9 +99,94 @@ WebGLRenderingContextBase::WebGLRenderingContextBase(JS::Realm& realm)
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{
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}
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struct Extension {
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String webgl_extension_name;
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Vector<StringView> required_angle_extensions;
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Optional<OpenGLContext::WebGLVersion> only_for_webgl_version { OptionalNone {} };
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};
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Vector<Extension> s_available_webgl_extensions {
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// Khronos ratified WebGL Extensions
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{ "ANGLE_instanced_arrays"_string, { "GL_ANGLE_instanced_arrays"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "EXT_blend_minmax"_string, { "GL_EXT_blend_minmax"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "EXT_frag_depth"_string, { "GL_EXT_frag_depth"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "EXT_shader_texture_lod"_string, { "GL_EXT_shader_texture_lod"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "EXT_texture_filter_anisotropic"_string, { "GL_EXT_texture_filter_anisotropic"sv } },
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{ "OES_element_index_uint"_string, { "GL_OES_element_index_uint"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "OES_standard_derivatives"_string, { "GL_OES_standard_derivatives"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "OES_texture_float"_string, { "GL_OES_texture_float"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "OES_texture_float_linear"_string, { "GL_OES_texture_float_linear"sv } },
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{ "OES_texture_half_float"_string, { "GL_OES_texture_half_float"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "OES_texture_half_float_linear"_string, { "GL_OES_texture_half_float_linear"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "OES_vertex_array_object"_string, { "GL_OES_vertex_array_object"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "WEBGL_compressed_texture_s3tc"_string, { "GL_EXT_texture_compression_dxt1"sv, "GL_ANGLE_texture_compression_dxt3"sv, "GL_ANGLE_texture_compression_dxt5"sv } },
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{ "WEBGL_debug_renderer_info"_string, {} },
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{ "WEBGL_debug_shaders"_string, {} },
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{ "WEBGL_depth_texture"_string, { "GL_ANGLE_depth_texture"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "WEBGL_draw_buffers"_string, { "GL_EXT_draw_buffers"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "WEBGL_lose_context"_string, {} },
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// Community approved WebGL Extensions
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{ "EXT_clip_control"_string, { "GL_EXT_clip_control"sv } },
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{ "EXT_color_buffer_float"_string, { "GL_EXT_color_buffer_float"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "EXT_color_buffer_half_float"_string, { "GL_EXT_color_buffer_half_float"sv } },
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{ "EXT_conservative_depth"_string, { "GL_EXT_conservative_depth"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "EXT_depth_clamp"_string, { "GL_EXT_depth_clamp"sv } },
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{ "EXT_disjoint_timer_query"_string, { "GL_EXT_disjoint_timer_query"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "EXT_disjoint_timer_query_webgl2"_string, { "GL_EXT_disjoint_timer_query"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "EXT_float_blend"_string, { "GL_EXT_float_blend"sv } },
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{ "EXT_polygon_offset_clamp"_string, { "GL_EXT_polygon_offset_clamp"sv } },
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{ "EXT_render_snorm"_string, { "GL_EXT_render_snorm"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "EXT_sRGB"_string, { "GL_EXT_sRGB"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "EXT_texture_compression_bptc"_string, { "GL_EXT_texture_compression_bptc"sv } },
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{ "EXT_texture_compression_rgtc"_string, { "GL_EXT_texture_compression_rgtc"sv } },
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{ "EXT_texture_mirror_clamp_to_edge"_string, { "GL_EXT_texture_mirror_clamp_to_edge"sv } },
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{ "EXT_texture_norm16"_string, { "GL_EXT_texture_norm16"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "KHR_parallel_shader_compile"_string, { "GL_KHR_parallel_shader_compile"sv } },
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{ "NV_shader_noperspective_interpolation"_string, { "GL_NV_shader_noperspective_interpolation"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "OES_draw_buffers_indexed"_string, { "GL_OES_draw_buffers_indexed"sv } },
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{ "OES_fbo_render_mipmap"_string, { "GL_OES_fbo_render_mipmap"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "OES_sample_variables"_string, { "GL_OES_sample_variables"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "OES_shader_multisample_interpolation"_string, { "GL_OES_shader_multisample_interpolation"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "OVR_multiview2"_string, { "GL_OVR_multiview2"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "WEBGL_blend_func_extended"_string, { "GL_EXT_blend_func_extended"sv } },
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{ "WEBGL_clip_cull_distance"_string, { "GL_EXT_clip_cull_distance"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "WEBGL_color_buffer_float"_string, { "EXT_color_buffer_half_float"sv, "OES_texture_float"sv }, OpenGLContext::WebGLVersion::WebGL1 },
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{ "WEBGL_compressed_texture_astc"_string, { "KHR_texture_compression_astc_hdr"sv, "KHR_texture_compression_astc_ldr"sv } },
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{ "WEBGL_compressed_texture_etc"_string, { "GL_ANGLE_compressed_texture_etc"sv } },
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{ "WEBGL_compressed_texture_etc1"_string, { "GL_OES_compressed_ETC1_RGB8_texture"sv } },
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{ "WEBGL_compressed_texture_pvrtc"_string, { "GL_IMG_texture_compression_pvrtc"sv } },
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{ "WEBGL_compressed_texture_s3tc_srgb"_string, { "GL_EXT_texture_compression_s3tc_srgb"sv } },
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{ "WEBGL_multi_draw"_string, { "GL_ANGLE_multi_draw"sv } },
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{ "WEBGL_polygon_mode"_string, { "GL_ANGLE_polygon_mode"sv } },
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{ "WEBGL_provoking_vertex"_string, { "GL_ANGLE_provoking_vertex"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "WEBGL_render_shared_exponent"_string, { "GL_QCOM_render_shared_exponent"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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{ "WEBGL_stencil_texturing"_string, { "GL_ANGLE_stencil_texturing"sv }, OpenGLContext::WebGLVersion::WebGL2 },
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};
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Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions()
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{
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return context().get_supported_extensions();
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auto opengl_extensions = context().get_supported_opengl_extensions();
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Vector<String> webgl_extensions;
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for (auto const& available_extension : s_available_webgl_extensions) {
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bool supported = !available_extension.only_for_webgl_version.has_value()
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|| context().webgl_version() == available_extension.only_for_webgl_version;
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if (supported) {
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for (auto const& required_extension : available_extension.required_angle_extensions) {
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if (!opengl_extensions.contains_slow(required_extension)) {
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supported = false;
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break;
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}
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}
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}
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if (supported)
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webgl_extensions.append(available_extension.webgl_extension_name);
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}
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return webgl_extensions;
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}
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JS::Object* WebGLRenderingContextBase::get_extension(String const& name)
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