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LibWeb/WebGL: Move extensions into their own folder
This commit is contained in:
committed by
Andreas Kling
parent
cfbd125e57
commit
de77a5e3ea
Notes:
github-actions[bot]
2025-01-21 20:37:44 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/de77a5e3ea5 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3239 Reviewed-by: https://github.com/awesomekling Reviewed-by: https://github.com/kalenikaliaksandr
64
Libraries/LibWeb/WebGL/Extensions/ANGLEInstancedArrays.cpp
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64
Libraries/LibWeb/WebGL/Extensions/ANGLEInstancedArrays.cpp
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/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/ANGLEInstancedArraysPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebGL/Extensions/ANGLEInstancedArrays.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace Web::WebGL::Extensions {
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GC_DEFINE_ALLOCATOR(ANGLEInstancedArrays);
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JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> ANGLEInstancedArrays::create(JS::Realm& realm, GC::Ref<WebGLRenderingContext> context)
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{
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return realm.create<ANGLEInstancedArrays>(realm, context);
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}
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ANGLEInstancedArrays::ANGLEInstancedArrays(JS::Realm& realm, GC::Ref<WebGLRenderingContext> context)
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: PlatformObject(realm)
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, m_context(context)
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{
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m_context->context().request_extension("GL_ANGLE_instanced_arrays");
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}
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void ANGLEInstancedArrays::vertex_attrib_divisor_angle(GLuint index, GLuint divisor)
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{
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m_context->context().make_current();
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glVertexAttribDivisorANGLE(index, divisor);
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}
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void ANGLEInstancedArrays::draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
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{
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m_context->context().make_current();
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glDrawArraysInstancedANGLE(mode, first, count, primcount);
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}
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void ANGLEInstancedArrays::draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
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{
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m_context->context().make_current();
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glDrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(offset), primcount);
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}
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void ANGLEInstancedArrays::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(ANGLEInstancedArrays);
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}
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void ANGLEInstancedArrays::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_context);
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}
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}
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