LibGL+LibSoftGPU: Implement eye, clip, NDC and window coordinates

This follows the OpenGL 1.5 spec much more closely. We need to store
the eye coordinates especially, since they are used in texture
coordinate generation and fog fragment depth calculation.
This commit is contained in:
Jelle Raaijmakers
2021-12-30 00:47:53 +01:00
committed by Andreas Kling
parent fd4d6b0031
commit fef7f7159c
Notes: sideshowbarker 2024-07-17 21:55:58 +09:00
5 changed files with 76 additions and 60 deletions

View File

@@ -289,7 +289,7 @@ void SoftwareGLContext::gl_end()
mv_elements[2][0], mv_elements[2][1], mv_elements[2][2]);
normal_transform = normal_transform.inverse();
m_rasterizer.draw_primitives(primitive_type, m_projection_matrix * m_model_view_matrix, normal_transform, m_texture_matrix, m_vertex_list, enabled_texture_units);
m_rasterizer.draw_primitives(primitive_type, m_model_view_matrix, normal_transform, m_projection_matrix, m_texture_matrix, m_vertex_list, enabled_texture_units);
m_vertex_list.clear_with_capacity();
}