Extract the repeated pattern of transforming a rectangle from absolute
coordinates to viewport coordinates via the accumulated visual context
into a helper method.
Previously if you had a selection and you pressed the left/right arrow
key it would collapse the selection *and* perform the movement. This is
not how most text editors work and felt unnatural.
When parse_off_thread() completes, the result callback runs inside a
deferred_invoke, which executes outside the HTML event loop's task
model. This meant that any microtasks queued by the callback (e.g.
promise reactions from react_to_promise during module linking) were
never drained, since HTML::EventLoop::process() only performs
microtask checkpoints after executing an HTML task.
Fix this by performing an explicit microtask checkpoint after the
parse result callback. This ensures that promise reactions queued
during module linking are drained immediately.
This fixes module worker scripts timing out because their loading
promise chains would stall indefinitely.
When constructing MouseEvent, PointerEvent, DragEvent, or WheelEvent
from JavaScript, pageX/pageY and offsetX/offsetY were left at 0
instead of being initialized from clientX/clientY.
Per the CSSOM View spec, pageX should be clientX + scrollX (which is 0
for a newly constructed event with no associated window), and offsetX
should be clientX minus the target's bounding rect origin (which is 0
for an event with no target). So both should default to clientX.
`for_each_message_port` was dying in the iteration loop on test-web
navigations when connected to an AudioWorklet over IPC. While this
particular failure was not observed on master branch, the hole is
visible from inspection. Copy the container before iterating and
use WeakHashSet to filter deleted ports.
This workaround avoids a crash that occurs when various fetching
processes (in the media element) are quickly started and canceled.
Although a better solution would be to actually remove the body
callbacks when the fetch is stopped, this works for now.
Use the parse_off_thread() helper to submit
parse_program(ProgramType::Module) to the ThreadPool for parsing
on a worker thread. Bounce back to the main thread to compile and
deliver the result via deferred_invoke.
Falls back to synchronous parsing when the Rust pipeline is
unavailable (LIBJS_CPP=1 or LIBJS_COMPARE_PIPELINES=1).
Add compile_parsed_module() to RustIntegration, which takes a
RustParsedProgram and a SourceCode (from parse_program with
ProgramType::Module) and compiles it on the main thread with GC
interaction.
Rewrite compile_module() to use the new split functions internally.
Add SourceTextModule::parse_from_pre_parsed() and
JavaScriptModuleScript::create_from_pre_parsed() to allow creating
module scripts from a pre-parsed RustParsedProgram.
This prepares the infrastructure for off-thread module parsing.
Create a SourceCode on the main thread (performing UTF-8 to UTF-16
conversion), then submit parse_program() to the ThreadPool for
Rust parsing on a worker thread. This unblocks the WebContent event
loop during external script loading.
Add Script::create_from_parsed() and
ClassicScript::create_from_pre_parsed() factory methods that take a
pre-parsed RustParsedProgram and a SourceCode, performing only the
GC-allocating compile step on the main thread.
Falls back to synchronous parsing when the Rust pipeline is
unavailable (LIBJS_CPP=1 or LIBJS_COMPARE_PIPELINES=1).
Introduce Document::update_layout_if_needed_for_node() which only calls
update_layout() when the node is connected. Use it at all call sites
that query layout metrics (offsets, client dimensions, image size, SVG
bounding box, etc.) so disconnected elements no longer trigger an
unnecessary layout.
Instead of manually writing code to instantiate DOM elements in
MediaControls.cpp, use a Python script to generate a separate C++
struct to create and store the DOM elements.
The generator reads an HTML file and the HTML/SVG tags/attributes
headers to create C++ source that instantiates the DOM elements.
To enable embedding of stylesheets in shadow DOM, the generator
replaces `<link rel="stylesheet">` elements with plain `<style>`
elements containing the source from the linked stylesheet.
Elements that should be stored in the resulting struct should be marked
have the `data-name` attribute, which will be converted to snake_case
and used as the public field's name.
Optional elements can be marked with a 'data-option' attribute. Each
unique option value will be converted to PascalCase and added to a
bitwise enum named `Options` nested within the struct. Optional
elements and all their children will not be instantiated unless their
option is set in the constructor argument.
The MediaControls class stores the generated MediaControlsDOM struct
and sets up event handlers to implement user interactions.
With per-paintable display list command caching now in place, the
separate paint-only properties resolution phase is no longer needed.
Resolution now happens inline during painting and its cost is amortized
since it only runs on cache miss.
Move all property resolution to point of consumption:
- is_visible() and visible_for_hit_testing() compute on the fly
- Filter resolution moved to assign_accumulated_visual_contexts()
- Border radii, outlines computed on access
- Box shadows, backdrop filter resolved inline during painting
- Background resolution moved into paint_background()
- Mask resolution moved to StackingContext::paint()
- Text fragment and SVG stroke properties resolved during painting
Cache the display list commands produced by each PaintableBox's paint()
on a per-phase basis. On subsequent display list rebuilds, if a
paintable's cache is still valid, replay the recorded commands directly
— skipping paint() and all the property resolution it entails.
Besides saving time on property resolution, this also enables Skia to
reuse path tessellation results across frames — e.g. border paths are
preserved in the cache and don't need to be re-tessellated on every
repaint.
Rename Document::set_needs_display() to set_needs_repaint() and make it
private. External callers must now go through Node/Paintable which
route the request to the document internally.
Fix one existing misuse in AnimationEffect that was calling
document-level set_needs_display() instead of routing through the
target element's paintable.
This is preparation for per-paintable display list command caching:
repaint requests must go through specific paintables so their cached
command lists can be invalidated.
Replace alloca-based execution context allocation with InterpreterStack
bump allocation across all call sites: bytecode call instructions,
AbstractOperations call/construct, script evaluation, module evaluation,
and LibWeb module script evaluation.
Also replace the native stack space check with an InterpreterStack
exhaustion check, and remove the now-unused alloca macros from
ExecutionContext.h.
When img.src is changed rapidly (e.g., YouTube Music sets a GIF
placeholder then swaps to a real URL via IntersectionObserver), the
failure callback from the stale first request could corrupt the newer
request by calling abort_the_image_request on the now-reassigned
m_current_request.
Fix this by using the existing m_update_the_image_data_count generation
counter to detect stale fetch callbacks.
This fixes thumbnail loading on YouTube Music.
This was previously using a Core::Promise to notify the thread of the
event loop being destroyed. Instead, use WeakEventLoopReference to
condition all usages, then simply detach the thread and let it run
until an exit is requested.
Input elements with a placeholder were positioned lower than inputs
without a placeholder or inputs with text. This was caused by the
placeholder element missing height height and overflow properties that
the inner text element had.
This fix makes sure both the placeholder and inner text elements let
show the same position of the input field.
d146adf made the fetch callbacks use the media element via weak
references. This caused the `error` event not to fire on media elements
that are detached from the document and go out of scope, if the GC got
to them before the fetch completed.
Instead of relying on weak references in the callbacks, we can stop the
ongoing fetch when the document becomes inactive to allow it to be GCed
after that point. By storing the FetchData on the media element, we're
able to resume the fetch where it left off if the document becomes
active again.
We could potentially figure out a way to make elements with no event
handlers and no parent stop their fetches in order to be GCed sooner,
but that is probably a bit fiddly, so may not be worth it for now.
Fixes a rare flake in WPT's `html/semantics/embedded-content/media-
elements/error-codes/error.html` test. A test to force the bug using
`Internals::gc()` has been added.
This change means the right click context menu is displayed in the right
place when clicking inside an iframe on a scrolled page, including when
the iframe has CSS transforms applied to it.
This fixes a crash that would occasionally happen in media-load-during-
track-setup.html, where the media element would add new tracks to the
AudioTrackList or VideoTrackList after the src attribute changed and
caused the element to clear those lists.
In order to make this safe, the on_unsupported_format_error needs to
queue a task to invoke the failure callback which eventually clears
the playback manager, or ~PlaybackManager() will try to destroy the
enclosing lambda.
We found an HTML spec issue that implies that media element steps that
mutate the DOM should run in tasks rather than awaiting a stable state.
Awaiting a stable state implies running in a microtask, which is
apparently not supposed to be used to mutate.
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.
Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...
And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
Layout may have been invalidated by previous rendering steps (e.g. view
transitions). Re-run layout before intersection observations since they
need up-to-date geometry.
Replace the Window::scroll_by(0, 0) call at the end of
Document::update_layout() with a dedicated
Navigable::clamp_viewport_scroll_offset() that directly clamps the
viewport scroll offset to valid bounds.
The old approach re-entered layout from within layout, since scroll_by()
would trigger another layout update. The new approach is called from the
event loop's rendering steps, after layout is complete.