Commit Graph

7 Commits

Author SHA1 Message Date
Aliaksandr Kalenik
f8640d813a LibGfx+LibWeb: Make DecodedImageFrame a value type
DecodedImageFrame only wraps a ref-counted Bitmap and color-space
metadata. The frame object itself does not provide shared mutable
state or lifetime ownership beyond those members, so ref-counting it
adds an unnecessary layer of indirection.
2026-05-07 16:08:13 +02:00
Aliaksandr Kalenik
76c79ee522 LibGfx: Remove ImmutableBitmap
DecodedImageFrame now owns decoded bitmap pixels directly, so the
separate ImmutableBitmap wrapper no longer carries useful semantics.
Remove the class and pass decoded image frames or bitmaps at the
boundaries where pixels are actually required.

The Skia image cache now keys off DecodedImageFrame, matching the
display-list commands that paint decoded images. Video frames stay
owned by LibMedia, with the explicit YUV-to-bitmap conversion living
at HTMLVideoElement's decoded-frame entry point for canvas and WebGL
callers.
2026-05-05 14:39:17 -05:00
Aliaksandr Kalenik
40f2abb7fe LibGfx+LibWeb: Add DecodedImageFrame
Decoded image data should not continue to traffic in ImmutableBitmap now
that the bitmap wrapper is being retired. Introduce DecodedImageFrame as
the paintable decoded-image unit and store a Bitmap plus ColorSpace in
it directly.

Thread the new frame type through decoded image data, display-list
image commands, filters, canvas drawImage, patterns, WebGL texture
upload, and CSS/SVG image consumers. ImmutableBitmap remains only at
the legacy boundaries that still need it, such as HTML video snapshots
and callers that explicitly ask for a bitmap snapshot.

This keeps color-space ownership with the decoded frame while making
the expensive or legacy ImmutableBitmap path explicit at the few call
sites that still need it.
2026-05-05 14:39:17 -05:00
Shannon Booth
fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00
Andreas Kling
a146225331 LibWeb: Use unsafe layout/paintable accessors where appropriate
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.

Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...

And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
2026-02-26 21:09:08 +01:00
Aliaksandr Kalenik
edf42ec9f9 LibWeb: Remove Document.h include from SVGElement.h
This reduces the recompilation cascade when Document.h is modified,
cutting off the transitive path through ~30 SVG element headers.

Move the inline try_resolve_url_to() template body in
SVGGraphicsElement.h to a non-template helper in the .cpp file to
avoid needing Document.h and ShadowRoot.h in the header.

Add explicit includes to files that relied on the transitive dependency.
2026-02-08 18:51:13 +01:00
Tim Ledbetter
d4f05bc4ef LibWeb: Implement <feImage> SVG filter 2025-08-29 10:15:24 +01:00