This change also removes as much direct use of JS::Promise in LibWeb
as possible. When specs refer to `Promise<T>` they should be assumed
to be referring to the WebIDL Promise type, not the JS::Promise type.
The one exception is the HostPromiseRejectionTracker hook on the JS
VM. This facility and its associated sets and events are intended to
expose the exact opaque object handles that were rejected to author
code. This is not possible with the WebIDL Promise type, so we have
to use JS::Promise or JS::Object to hold onto the promises.
It also exposes which specs need some updates in the area of
promises. WebDriver stands out in this regard. WebAudio could use
some more cross-references to WebIDL as well to clarify things.
This reverts 6d25bf3aac
Invalidating the style here means that transitions can cause an element
to leave style computation with its "needs style update" flag set to
true. This then causes a VERIFY to fail in the TreeBuilder.
This invalidation does not otherwise seem to have any effect. The
original commit suggests this was to fix a bug, but it's not clear what
bug that was. If it reappears, we can try to solve the issue in a
different way.
There was no need to use FlyString for error messages, and it just
caused a bunch of churn since these strings typically only existed
during the lifetime of the error.
Implements https://github.com/whatwg/html/pull/10007 which basically
moves style, layout and painting from HTML processing task into HTML
task with "rendering" source.
The biggest difference is that now we no longer schedule HTML event loop
processing whenever we might need a repaint, but instead queue a global
rendering task 60 times per second that will check if any documents
need a style/layout/paint update.
That is a great simplification of our repaint scheduling model. Before
we had:
- Optional timer that schedules animation updates 60 hz
- Optional timer that schedules rAF updates
- PaintWhenReady state to schedule a paint if navigable doesn't have a
rendering opportunity on the last event loop iteration
Now all that is gone and replaced with a single timer that drives
repainting at 60 hz and we don't have to worry about excessive repaints.
In the future, hard-coded 60 hz refresh interval could be replaced with
CADisplayLink on macOS and similar API on linux to drive repainting in
synchronization with display's refresh rate.
...otherwise animated style invalidation will be skipped.
This change is a preparation before applying latest HTML event loop
procesing spec changes to avoid regressing our tests.
StyleComputer is responsible for assigning animation targets, so we
have to make sure there are no pending style updates before querying
animations of an element.
This change also introduces a version of getAnimations() that does not
check style updates and used by StyleComputer to avoid mutual recursion.
You can now build with STYLE_INVALIDATION_DEBUG and get a debug stream
of reasons why style invalidations are happening and where.
I've rewritten this code many times, so instead of throwing it away once
again, I figured we should at least have it behind a flag.
This also fixes a bug where task IDs were being deallocated from the
wrong IDAllocator. I don't know if it was actually possible to cause any
real trouble with that mistake, nor do I know how to write a test for
it, but this makes the bug go away.
We were saving to source declarations for *every* property, even though
we only ever looked it up for animation-name.
This patch gets rid of the per-property source pointer and we now keep
a single pointer to the animation-name source only.
This shrinks StyleProperties from 6512 bytes to 4368 bytes per instance.
The values aren't that complex, so it doesn't make much sense to have a
dedicated generator for them. Parsing them manually also allows us to
have much more control over the produced values, so as a result of this
change, EasingStyleValue becomes much more ergonomic.
The DocumentTimeline constructor used the current millisecond time to
initialize its currentTime, but that means that a newly created timeline
would always have a different time value than other timelines that have
been through the update_animations_and_send_events function.
The if statement in the dispatch implies we are in the idle state, so of
course the active time will always be undefined. If this was cancelled
via a call to cancel(), we can save the time at that point. Otherwise,
just send 0.
This patch fixes two issues:
- Animation events that should go to the target element now do
(some were previously being dispatched on the animation itself.)
- We update the "previous phase" and "previous iteration" fields of
animation effects, so that we can actually detect phase changes.
This means we stop thinking animations always just started,
something that caused each animation to send 60 animationstart
events every second (to the wrong target!)
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
Changes the signature of queue_global_task() from AK:Function to
JS::HeapFunction to be more clear to the user of the function that this
is what it uses internally.