This input event handling change is intended to address the following
design issues:
- Having `DOM::Position` is unnecessary complexity when `Selection`
exists because caret position could be described by the selection
object with a collapsed state. Before this change, we had to
synchronize those whenever one of them was modified, and there were
already bugs caused by that, i.e., caret position was not changed when
selection offset was modified from the JS side.
- Selection API exposes selection offset within `<textarea>` and
`<input>`, which is not supposed to happen. These objects should
manage their selection state by themselves and have selection offset
even when they are not displayed.
- `EventHandler` looks only at `DOM::Text` owned by `DOM::Position`
while doing text manipulations. It works fine for `<input>` and
`<textarea>`, but `contenteditable` needs to consider all text
descendant text nodes; i.e., if the cursor is moved outside of
`DOM::Text`, we need to look for an adjacent text node to move the
cursor there.
With this change, `EventHandler` no longer does direct manipulations on
caret position or text content, but instead delegates them to the active
`InputEventsTarget`, which could be either
`FormAssociatedTextControlElement` (for `<input>` and `<textarea>`) or
`EditingHostManager` (for `contenteditable`). The `Selection` object is
used to manage both selection and caret position for `contenteditable`,
and text control elements manage their own selection state that is not
exposed by Selection API.
This change improves text editing on Discord, as now we don't have to
refocus the `contenteditable` element after character input. The problem
was that selection manipulations from the JS side were not propagated
to `DOM::Position`.
I expect this change to make future correctness improvements for
`contenteditable` (and `designMode`) easier, as now it's decoupled from
`<input>` and `<textarea>` and separated from `EventHandler`, which is
quite a busy file.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
Before this patch, we were expressing the current selection as a range
between two points in the layout tree. This was a made-up concept I
called LayoutRange (2x LayoutPosition) and as it turns out, we don't
actually need it!
Instead, we can just use the Selection API from the Selection API spec.
This API expresses selection in terms of the DOM, and we already had
many of the building blocks implemented.
To ensure that selections get visually updated when the underlying Range
of an active Selection is programmatically manipulated, Range now has
an "associated Selection". If a range is updated while associated with
a selection, we recompute layout tree selection states and repaint the
page to make it user-visible.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
These classes only needed Window to get at its realm. Pass a realm
directly to construct Crypto, Encoding, HRT, IntersectionObserver,
NavigationTiming, Page, RequestIdleCallback, Selection, Streams, URL,
and XML classes.