Fix two bugs in the Rust bytecode codegen:
1. has_parameter_expressions incorrectly treated any destructuring
parameter as a "parameter expression", when it should only do so
for patterns that contain expressions (defaults or computed keys).
This caused an unnecessary CreateLexicalEnvironment for simple
destructuring like `function f({a, b}) {}`. The same bug existed
in both codegen.rs and lib.rs (SFD metadata computation).
2. emit_set_variable used is_local_lexically_declared(index) for
argument locals, but that function indexes into the local_variables
array using the argument's index, checking the wrong variable.
This caused spurious ThrowIfTDZ instructions when assigning to
function arguments that happened to share an index with an
uninitialized let/const variable.
CompiledRegex held an FFI handle with unique ownership and panicked
on clone. This caused a crash when a class field initializer contained
a regex literal, since the codegen wraps field initializers in a
synthetic function body by cloning the expression.
Wrapping CompiledRegex in Rc makes the clone a cheap refcount bump.
The take() semantics are preserved: the first codegen path to call
take() gets the handle, and Drop frees it if nobody took it.
Cache failed arrow function attempts by token offset. Once we
determine that '(' at offset N is not the start of an arrow
function, skip re-attempting at the same offset.
Without memoization, nested expressions like (a=(b=(c=(d=0))))
cause exponential work: each failed arrow attempt at an outer '('
re-parses all inner '(' positions during grouping expression
re-parse, and each inner position triggers its own arrow
attempts. With n nesting levels, the innermost position is
processed O(2^n) times.
The C++ parser already has this optimization (via the
try_parse_arrow_function_expression_failed_at_position()
memoization cache).
Implement a complete Rust reimplementation of the LibJS frontend:
lexer, parser, AST, scope collector, and bytecode code generator.
The Rust pipeline is built via Corrosion (CMake-Cargo bridge) and
linked into LibJS as a static library. It is gated behind a build
flag (ENABLE_RUST, on by default except on Windows) and two runtime
environment variables:
- LIBJS_CPP: Use the C++ pipeline instead of Rust
- LIBJS_COMPARE_PIPELINES=1: Run both pipelines in lockstep,
aborting on any difference in AST or bytecode generated.
The C++ side communicates with Rust through a C FFI layer
(RustIntegration.cpp/h) that passes source text to Rust and receives
a populated Executable back via a BytecodeFactory interface.