NativeFunction previously stored an AK::Function for every builtin,
even when the callable was just a plain C++ entry point. That mixed
together two different representations, made simple builtins carry
capture storage they did not need, and forced the GC to treat every
native function as if it might contain captured JS values.
Introduce RawNativeFunction for plain NativeFunctionPointer callees
and keep AK::Function-backed callables on a CapturingNativeFunction
subclass. Update the straightforward native registrations in LibJS
and LibWeb to use the raw representation, while leaving exported
Wasm functions on the capturing path because they still capture
state.
Wrap UniversalGlobalScope's byte-length strategy lambda in
Function<...> explicitly so it keeps selecting the capturing
NativeFunction::create overload.
The bytecode interpreter only needed the running execution context,
but still threaded a separate Interpreter object through both the C++
and asm entry points. Move that state and the bytecode execution
helpers onto VM instead, and teach the asm generator and slow paths to
use VM directly.
Split JS::ErrorData out of JS::Error so that it can be used both
by JS::Error and WebIDL::DOMException. This adds support for
Error.isError to DOMException, also letting us report DOMException
stack information to the console.
The proposal has not seemed to progress for a while, and there is
a open issue about module imports which breaks HTML integration.
While we could probably make an AD-HOC change to fix that issue,
it is deep enough in the JS engine that I am not particularly
keen on making that change.
Until other browsers begin to make positive signals about shipping
ShadowRealms, let's remove our implementation for now.
There is still some cleanup that can be done with regard to the
HTML integration, but there are a few more items that need to be
untangled there.
Clean up leftover references to the removed C++ pipeline:
- Remove stale forward declarations from Forward.h (ASTNode,
Parser, Program, FunctionNode, ScopeNode, etc.)
- Delete unused FunctionParsingInsights.h
- Remove dead get_builtin(MemberExpression const&) declaration
from Builtins.h
- Update stale comments referencing ASTCodegen.cpp and
generate_bytecode()
CachedSourceRange was a GC-allocated cell stored on the
ExecutionContext, only needed because ExecutionContext must be
trivially destructible.
Move the source range cache to a HashMap<u32, SourceRange> on the
Executable (keyed by program counter), where it belongs. This
eliminates the GC::Cell subclass entirely and removes the
cached_source_range field from ExecutionContext.
StackTraceElement and TracebackFrame now store Optional<SourceRange>
directly instead of GC::Ptr<CachedSourceRange>.
Shrinks ExecutionContext from 144 to 136 bytes.
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
This hosts the ability to compile and run JavaScript to implement
native functions. This is particularly useful for any native function
that is not a normal function, for example async functions such as
Array.fromAsync, which require yielding.
These functions are not allowed to observe anything from outside their
environment. Any global identifiers will instead be assumed to be a
reference to an abstract operation or a constant. The generator will
inject the appropriate bytecode if the name of the global identifier
matches a known name. Anything else will cause a code generation error.
This is an editorial change in the Temporal proposal. See:
https://github.com/tc39/proposal-temporal/commit/96bb9b0
Note that we already had a struct for this, but now that it has a proper
name and spec link, this renames it to match other Parse Records and
places it alongside them.
This commits puts the strict mode flag in the header of every bytecode
instruction. This allows us to check for strict mode without looking at
the currently running execution context.
We also make the code a bit more generic by making callers provide
(templated) callbacks that produce the property name and base expression
string if any.
This reverts commit c14173f651. We
should only annotate the minimum number of symbols that external
consumers actually use, so I am starting from scratch to do that
Expose a method on built-in iterators that allows retrieving the next
iteration result without allocating a JS::Object. This change is a
preparation for optimizing for..of and for..in loops.
This reverts commit 36bb2824a6.
Although this was faster on my M3 MacBook Pro, other Apple machines
disagree, including our benchmark runner. So let's revert it.
This is a simple trick to generate better native code for access to
registers, locals, and constants. Before this change, each access had
to first dereference the member pointer in Interpreter, and then get to
the values. Now we always have a pointer directly to the values on hand.
Here's how it looks:
class StackFrame {
public:
Value get(Operand) const;
void set(Operand, Value);
private:
Value m_values[];
};
And we just place one of these as a window on top of the execution
context's array of values (registers, locals, and constants).
similar-origin window agents have the [[CanBlock]] flag set to false.
Achieve this by hooking up JS's concept with an agent to HTML::Agent.
For now, this is only hooked up to the similar-origin window agent
case but should be extended to the other agent types in the future.
This is an editorial change in the ECMA-402 spec. See:
https://github.com/tc39/ecma402/commit/a2beb66
We implement this change by introducing a virtual interface that all
Intl "service" objects must implement. A future patch will make use of
the virtualized RelevantExtensionKeys and ResolutionOptionDescriptors
accessors, and we will need to be able to use those slots from a generic
instance type.
Instead of making a copy of the Vector<FunctionParameter> from the AST
every time we instantiate an ECMAScriptFunctionObject, we now keep the
parameters in a ref-counted FunctionParameters object.
This reduces memory usage, and also allows us to cache the bytecode
executables for default parameter expressions without recompiling them
for every instantiation. :^)
While we don't yet have a working `using` implementation with our byte
code, we can still keep our DisposableStack implementation up to date.
The changes brought in here are all editorial, and set us up to start
an AsyncDisposableStack implementation.
This also includes a stubbed Temporal.Duration.prototype.
Until we have re-implemented Temporal.PlainDate/ZonedDateTime, some of
Temporal.Duration.compare (and its invoked AOs) are left unimplemented.
Our Temporal implementation is woefully out of date. The spec has been
so vastly rewritten that it is unfortunately not practical to update our
implementation in-place. Even just removing Temporal objects that were
removed from the spec, or updating any of the simpler remaining objects,
has proven to be a mess in previous attempts.
So, this removes our Temporal implementation. AOs used by other specs
are left intact.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Instead, smuggle it in as a `void*` private data and let Javascript
aware code cast out that pointer to a VM&.
In order to make this split, rename JS::Cell to JS::CellImpl. Once we
have a LibGC, this will become GC::Cell. CellImpl then has no specific
knowledge of the VM& and Realm&. That knowledge is instead put into
JS::Cell, which inherits from CellImpl. JS::Cell is responsible for
JavaScript's realm initialization, as well as converting of the void*
private data to what it knows should be the VM&.
NanBoxedValue is intended to be a GC-allocatable type which is not
specific to javascript, towards the effort of factoring out the GC
implementation from LibJS.
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
This was used for a feature where you could pass a vector of arguments
to enter_scope(). Since that way of passing arguments was not GC-aware
(as vectors use C++ heap storage), let's avoid using it and make sure
everything that needs to stay alive is either on the stack or in traced
storage instead.