Hook up a callback in AudioMixingSink to notify PlaybackManager if the
output fails to be initialized. Then, when that happens, swap out the
time provider for GenericTimeProvider and continue without audio.
Fixes#8071
We could hit a VERIFY in RefPtr if there was a seek in flight while the
PlaybackManager was being destroyed, since finishing a seek would run
DisplayingVideoSink::resume_updates() which would then check if there
is a new frame to display.
In order to free up memory when a video is paused for an extended
period, we add a new Suspended state to PlaybackManager which tells the
data providers to suspend. The data providers will handle this signal
by disposing of their entire decoded data queue and flushing their
decoder.
When initially creating a PlaybackManager, and when resuming to a
paused state, the delay before suspension will be much lower than when
pausing from any other state. This is intended to prevent media
elements from consuming memory for long when decoding the first frame
for display, as well as to allow the data providers to suspend much
more quickly after a seek while paused.
Currently, resuming playback doesn't display much of a delay on my
MacBook, though that may change once we completely tear down the
decoder in the suspended state. It may also be exacerbated by using
hardware decoders due more complex decoder initialization.
This saves us from having our own color conversion code, which was
taking up a fair amount of time in VideoDataProvider. With this change,
we should be able to play high resolution videos without interruptions
on machines where the CPU can keep up with decoding.
In order to make this change, ImmutableBitmap is now able to be
constructed with YUV data instead of an RBG bitmap. It holds onto a
YUVData instance that stores the buffers of image data, since Skia
itself doesn't take ownership of them.
In order to support greater than 8 bits of color depth, we normalize
the 10- or 12-bit color values into a 16-bit range.
`IncrementallyPopulatedStream::Cursor` now tracks whether it's currently
blocked inside a wait for more bytes, allowing higher layers to
distinguish "no frames yet" from "decoder is idle".
Enter buffering when `DisplayingVideoSink` runs out of frames and the
associated `VideoDataProvider` is blocked waiting for data to arrive.
Exit buffering once decoding refills the frame queue.
For now, buffering behaves like paused, but it gives us an explicit
state to hook UI into.
This implementation allows:
- Accurate seeking to an exact timestamp
- Seeking to the keyframe before a timestamp
- Seeking to the keyframe after a timestamp
These three options will be used to satisfy the playback position
selection in the media element's seeking steps.