Some SVG clip paths were recorded against bounds larger than their
defined geometry, which can make nested display lists clip wrong.
Compute bounds from the full clip geometry according to the CSS
masking specification.
Replace per-node heap-allocated AtomicRefCounted
AccumulatedVisualContext objects with a single contiguous Vector inside
AccumulatedVisualContextTree. All nodes for a frame are now stored in
one allocation, using type-safe VisualContextIndex instead of RefPtr
pointers.
This reduces allocation churn, improves cache locality, and opens the
door for future snapshotting of visual context state — similar to how
scroll offsets are snapshotted today.
Cache the display list commands produced by each PaintableBox's paint()
on a per-phase basis. On subsequent display list rebuilds, if a
paintable's cache is still valid, replay the recorded commands directly
— skipping paint() and all the property resolution it entails.
Besides saving time on property resolution, this also enables Skia to
reuse path tessellation results across frames — e.g. border paths are
preserved in the cache and don't need to be re-tessellated on every
repaint.
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.
Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...
And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
Stop converting between CSS and device pixels as part of rendering - the
display list should be as simple as possible, so convert to DevicePixels
once when constructing the display list.
No observable behavior change — this is a refactoring of how SVG
transforms are computed for mask and clip content.
Previously, SVGGraphicsElement::get_transform() computed accumulated
transforms by walking the DOM tree. This didn't work correctly for masks
and clips because their DOM structure differs from layout: in the DOM,
mask/clip elements are siblings or ancestors of their targets, but in
the layout tree they become children of the target element. Walking the
DOM tree caused transforms from the target's ancestors to incorrectly
leak into mask/clip content.
The fix walks the layout tree instead of the DOM tree, which means
transform computation must happen during layout (where we have access to
the layout tree structure) rather than on-demand from the DOM element.
This moves the logic to SVGFormattingContext and removes get_transform()
since it can no longer serve its purpose — the DOM element only provides
element_transform() for its own transform now.
During layout, we walk up the layout tree and stop at mask/clip
boundaries, ensuring mask/clip content stays in its own coordinate
space. The target's accumulated transform is applied separately at paint
time.
Previously, both mask and clip-path were rendered to separate mutable
Gfx::Bitmap objects which forced CPU rasterization. They were then
combined using a CPU pixel-by-pixel operation before being returned
as an ImmutableBitmap.
Instead of including mask in the final bitmap as already rasterized
images, we now use display lists which opens opportunity to utilize
GPU if available.
Bitmap::apply_mask() and ApplyMaskBitmap display list command are no
longer used and have been removed.
PaintContext dates back to a time when display lists didn't exist and it
truly represented "paint context". Renaming it to better align with its
current role.
Having a setter for `device_pixels_per_css_pixel` was confusing because
display lists are immutable, so it doesn't make sense to override this
value after the display list has been created.
6507d23 introduced a bug when snapshot for iframe is saved in
`PaintNestedDisplayList` and, since display lists are immutable, it's
not possible to update before the next repaint.
This change fixes the issue by moving `ScrollStateSnapshot` for
nested display lists from `PaintNestedDisplayList` to
`HashMap<NonnullRefPtr<DisplayList>, ScrollStateSnapshot>` that is
placed into pending rendering task, making it possible to update
snapshots for all display lists before the next repaint.
This change doesn't have a test because it's really hard to make a ref
test that will specifically check scenario when scroll offset of an
iframe is advanced after display list is cached. We already have
`Tests/LibWeb/Ref/input/scroll-iframe.html` but unfortunately it did
not catch this bug.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/5486
With this change we save a copy of of scroll state at the time of
recording a display list, instead of actual ScrollState pointer that
could be modifed by the main thread while display list is beings
rasterized on the rendering thread, which leads to a frame painted with
inconsistent scroll state.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive
because now caller doesn't have to think whether it's necessary to
restore previous surface after execution, instead DisplayListPlayer
takes care of it by maintaining a stack of surfaces.