The RequestPipe uses a socketpair for streaming response body data
from RequestServer to WebContent. On macOS, the default socket buffer
size for AF_LOCAL sockets is only ~8KB, which meant every read/write
syscall could only transfer ~8KB at a time. For large responses, this
resulted in thousands of tiny reads with significant per-read overhead.
Increase the send and receive buffer sizes to 512KB, matching the
approach already used by IPC::TransportSocket. This dramatically
improves throughput for large response bodies -- for example, fetching
a 25MB file from localhost went from ~850ms to ~25ms in testing.
The system uses ssize_t so it can return -1 in case of an error. But in
our case, we will transform that to an AK::Error, thus we never return
-1. Let's return size_t instead.
SocketAddressWindows.h contains (re)definitions of a bunch of system-
level types. This leads to a bunch of conflicts when trying to include
proper Windows headers in SystemWindows.cpp. This patch removes this
inclusion and just forward-declares the couple of types we need.
The Windows RequestPipe implementation uses a non blocking local socket
pair, which means the non-fatal "resource is temporarily unavailable"
error that can occur in the non-blocking HTTP Response data writes can
be retried. This was seen often when loading https://ladybird.org.
While the EAGAIN errno is defined on Windows, WSAEWOULDBLOCK is the
error code returned in this scenario, so we were not detecting that we
could retry and treated the failed write attempt as a proper error.
We now detect WSAEWOULDBLOCK and convert it into the errno equivalent
EWOULDBLOCK. There is precedent for doing a similar conversion in the
Windows PosixSocketHelper::read() implementation.
Finally, we retry when we receive either EAGAIN or EWOULDBLOCK error
codes on all platforms. While POSIX allows these 2 error codes to have
the same value, which they do on Linux according to
https://www.man7.org/linux/man-pages/man3/errno.3.html, it is not
guarenteed. So we now ensure platforms that return EWOULDBLOCK with a
value different than EAGAIN also perform write retries.
The Win32 API equivalent to pipe2() is CreatePipe(), which creates read
and write anonymous pipe handles that we can set to non-blocking via
SetNamedPipeHandleState(); however, this initial approach caused issues
as our Windows infrastructure assumes socket-based handles/fds and that
we don't use Windows pipes at all, see Core::System::is_socket() in
SystemWindows.cpp. So we use socketpair() to keep our current
assumptions true.
Given that Windows uses socketpair() and Unix uses pipe2(), this
RequestPipe abstraction avoids ifdef soup by hiding the details about
how the read/write fds pair is created and how response data is written
to the client.