Commit Graph

9 Commits

Author SHA1 Message Date
Andreas Kling
51758f3022 LibJS: Make bytecode register allocator O(1)
Generator::allocate_register used to scan the free pool to find the
lowest-numbered register and then Vec::remove it, making every
allocation O(n) in the size of the pool. When loading https://x.com/
on my Linux machine, we spent ~800ms in this function alone!

This logic only existed to match the C++ register allocation ordering
while transitioning from C++ to Rust in the LibJS compiler, so now
we can simply get rid of it and make it instant. :^)

So drop the "always hand out the lowest-numbered free register" policy
and use the pool as a plain LIFO stack. Pushing and popping the back
of the Vec are both O(1), and peak register usage is unchanged since
the policy only affects which specific register gets reused, not how
aggressively.
2026-04-21 13:59:55 +02:00
Andreas Kling
3a08f7b95f LibJS: Drop dead entry GetLexicalEnvironment loads
Teach the Rust bytecode generator to treat the synthetic entry
GetLexicalEnvironment as a removable prologue load.

We still model reg4 as the saved entry lexical environment during
codegen, but assemble() now deletes that load when no emitted
instruction refers to the saved environment register. This keeps the
semantics of unwinding and environment restoration intact while letting
empty functions and other simple bodies start at their first real
instruction.
2026-04-13 18:29:43 +02:00
Andreas Kling
bc4379983f LibJS: Improve bytecode executable dump format
Add a metadata header showing register count, block count, local
variable names, and the constants table. Resolve jump targets to
block labels (e.g. "block1") instead of raw hex addresses, and add
visual separation between basic blocks.

Make identifier and property key formatting more concise by using
backtick quoting and showing base_identifier as a trailing
parenthetical hint that joins the base and property names.

Generate a stable name for each executable by hashing the source
text it covers (stable across codegen changes). Named functions
show as "foo$9beb91ec", anonymous ones as "$43362f3f". Also show
the source filename, line, and column.
2026-03-20 00:51:23 -05:00
Andreas Kling
31606fddd3 LibJS: Add Mov2/Mov3 instructions to reduce dispatch overhead
Add Mov2 and Mov3 bytecode instructions that perform 2 or 3 register
moves in a single dispatch. A peephole optimization pass during
bytecode assembly merges consecutive Mov instructions within each
basic block into these combined instructions.

When merging, identical Movs are deduplicated (e.g. two identical Movs
become a single Mov, not a Mov2). This optimization is implemented in
both the C++ and Rust codegen pipelines.

The goal is to reduce the per-instruction dispatch overhead, which is
significant compared to the actual cost of moving a value.

This isn't fancy or elegant, but provides a real speed-up on many
workloads. As an example, Kraken/imaging-desaturate.js improves by
~1.07x on my laptop.
2026-03-11 17:04:32 +01:00
InvalidUsernameException
1d011f432b Tests/LibJS: Rebaseline bytecode tests with trailing newline diff
These tests pass when running them normally, but they produce a diff
when rebaselining. We should probably find out where this is coming
from, but for now just rebaseline all affected tests to make bytecode
diffs of upcoming commits clean.
2026-03-08 15:01:07 +01:00
Andreas Kling
54a1a66112 LibJS: Store cache pointers directly in bytecode instructions
Instead of storing a u32 index into a cache vector and looking up the
cache at runtime through a chain of dependent loads (load Executable*,
load vector data pointer, multiply index, add), store the actual cache
pointer as a u64 directly in the instruction stream.

A fixup pass (Executable::fixup_cache_pointers()) runs after Executable
construction in both the Rust and C++ pipelines, walking the bytecode
and replacing each index with the corresponding pointer.

The cache pointer type is encoded in Bytecode.def (e.g.
PropertyLookupCache*, GlobalVariableCache*) so the fixup switch is
auto-generated by the Python Op code generator, making it impossible
to forget updating the fixup when adding new cached instructions.

This eliminates 3-4 dependent loads on every inline cache access in
both the C++ interpreter and the assembly interpreter.
2026-03-08 10:27:13 +01:00
Andreas Kling
234203ed9b LibJS: Ensure deterministic ordering in scope analysis and codegen
The scope collector uses HashMaps for identifier groups and variables,
which means their iteration order is non-deterministic. This causes
local variable indices and function declaration instantiation (FDI)
bytecode to vary between runs.

Fix this by sorting identifier group keys alphabetically before
assigning local variable indices, and sorting vars_to_initialize by
name before emitting FDI bytecode.

Also make register allocation deterministic by always picking the
lowest-numbered free register instead of whichever one happens to be
at the end of the free list.

This is preparation for bringing in a new source->bytecode pipeline
written in Rust. Checking for regressions is significantly easier
if we can expect identical output from both pipelines.
2026-02-24 09:39:42 +01:00
Andreas Kling
d4f222e442 LibJS: Don't reset switch case completion value for empty results
When a statement in a switch case body doesn't produce a result (e.g.
a variable declaration), we were incorrectly resetting the completion
value to undefined. This caused the completion value of preceding
expression statements to be lost.
2026-02-19 12:02:50 +01:00
Andreas Kling
b0b0275e9e LibJS: Add bytecode test for switch statement completion values
The completion value of a switch case is incorrectly reset to undefined
when a statement without a result (like a variable declaration) follows
an expression statement. This will be fixed in the next commit.
2026-02-19 12:02:50 +01:00