This also required supporting composition for it's constituent types
(`RadialSizeStyleValue` and `BorderRadiusRect`).
The remaining failing subtests in the two affected tests are because we
dont yet support compositing of mixed values
This also allows us to remove the path generation and interpolation
handling for `rect()` and `xywh()` since that occurs after computation
Regressions in clip-path-interpolation-xywh.html are due to improper
simplification of length-percentage mixes where the length is 0px.
Fixes a crash on https://www.lego.com/en-gb/product/game-boy-72046 :^)
The apparent regressions in clip-path-interpolation-xywh-rect.html are
because of false positives. Something about the test was causing it to
compare two wrong values that happened to be the same. Now one of the
values is correct, they don't match.
...instead of `auto` Lengths.
This also fixes interpolating between two `auto` `<bg-size>`s, which
fixes a lot of animation tests for both `background-size` and `mask`.
This removes the AnimationRefresh argument from `collect_animation_into`
which was added in a9b8840 - it's only effect was disallowing
`UseInitial`s within keyframes when we were doing animated style
updates which I believe is unintentional.
Gains us 214 WPT tests.
This commit regresses a couple tests related to the mask shorthand
property. This is because we now parse the longhands but there are
errors related to serialization. Some of the failures are fixed again in
the next commit. However, for some animation tests this is not the case.
Those failures were simply masked by the fact that we did not parse the
property correctly.
If a property is uses discrete interpolation and TransitionBehavior is
not set to `AllowDiscrete` that property should be non-transitionable.
This is now true for properties whose animation type is not discrete,
but the animation type falls back to discrete.
This allows us to disable test output, which performs expensive assert
tracking. This was making our imported tests run significantly slower
than tests run via `WPT.sh`.
Formatting the output ourselves also allows us to remove unnecessary
information from the test output.
This commit also rebaselines all existing imported WPT tests to follow
the new format.
Use discrete animation when the number of components or the types
of corresponding components do not match. This commit does not cover
all cases, but adds FIXME comments in the appropriate places.