Add Mov2 and Mov3 bytecode instructions that perform 2 or 3 register
moves in a single dispatch. A peephole optimization pass during
bytecode assembly merges consecutive Mov instructions within each
basic block into these combined instructions.
When merging, identical Movs are deduplicated (e.g. two identical Movs
become a single Mov, not a Mov2). This optimization is implemented in
both the C++ and Rust codegen pipelines.
The goal is to reduce the per-instruction dispatch overhead, which is
significant compared to the actual cost of moving a value.
This isn't fancy or elegant, but provides a real speed-up on many
workloads. As an example, Kraken/imaging-desaturate.js improves by
~1.07x on my laptop.
Remove four fields that are trivially derivable from other fields
already present in the ExecutionContext:
- global_object (from realm)
- global_declarative_environment (from realm)
- identifier_table (from executable)
- property_key_table (from executable)
This shrinks ExecutionContext from 192 to 160 bytes (-17%).
The asmint's GetGlobal/SetGlobal handlers now load through the realm
pointer, taking advantage of the cached declarative environment
pointer added in the previous commit.
These test only the low 32 bits of a register, replacing the previous
pattern of `and reg, 0xFFFFFFFF` followed by `branch_zero` or
`branch_nonzero`.
On aarch64 the old pattern emitted `mov w1, w1; cbnz x1` (2 insns),
now it's just `cbnz w1` (1 insn). Used in JumpIf, JumpTrue, JumpFalse,
and Not for the int32 truthiness fast path.
Teach the DSL and both arch backends to handle memory operands of
the form [pb, pc, field_ref], meaning base + index + field_offset.
On aarch64, since x21 already caches pb + pc (the instruction
pointer), this emits a single `ldr dst, [x21, #offset]` instead of
the previous `mov t0, x21` + `ldr dst, [t0, #offset]` two-instruction
sequence.
On x86_64, this emits `[r14 + r13 + offset]` which is natively
supported by x86 addressing modes.
Convert all `lea t0, [pb, pc]` + `loadNN tX, [t0, field]` pairs in
the DSL to the new single-instruction form, saving one instruction
per IC access and other field loads in GetById, PutById, GetLength,
GetGlobal, SetGlobal, and CallBuiltin handlers.
Instead of storing a u32 index into a cache vector and looking up the
cache at runtime through a chain of dependent loads (load Executable*,
load vector data pointer, multiply index, add), store the actual cache
pointer as a u64 directly in the instruction stream.
A fixup pass (Executable::fixup_cache_pointers()) runs after Executable
construction in both the Rust and C++ pipelines, walking the bytecode
and replacing each index with the corresponding pointer.
The cache pointer type is encoded in Bytecode.def (e.g.
PropertyLookupCache*, GlobalVariableCache*) so the fixup switch is
auto-generated by the Python Op code generator, making it impossible
to forget updating the fixup when adding new cached instructions.
This eliminates 3-4 dependent loads on every inline cache access in
both the C++ interpreter and the assembly interpreter.
Property lookup cache entries previously used GC::Weak<T> for shape,
prototype, and prototype_chain_validity pointers. Each GC::Weak
requires a ref-counted WeakImpl allocation and an extra indirection
on every access.
Replace these with GC::RawPtr<T> and make Executable a WeakContainer
so the GC can clear stale pointers during sweep via remove_dead_cells.
For static PropertyLookupCache instances (used throughout the runtime
for well-known property lookups), introduce StaticPropertyLookupCache
which registers itself in a global list that also gets swept.
Now that inline cache entries use GC::RawPtr instead of GC::Weak,
we can compare shape/prototype pointers directly without going
through the WeakImpl indirection. This removes one dependent load
from each IC check in GetById, PutById, GetLength, GetGlobal, and
SetGlobal handlers.
SimpleIndexedPropertyStorage can only hold default-attributed data
properties. Any attempt to store a property with non-default
attributes (such as accessors) triggers conversion to
GenericIndexedPropertyStorage first. So when we've already verified
is_simple_storage, the accessor check is dead code.
Instead of calling into C++ helpers for global let/const variable
access, inline the binding lookup directly in the asm handlers.
This avoids the overhead of a C++ call for the common case.
Module environments still use the C++ helper since they require
additional lookups that aren't worth inlining.
Convert extract_tag, unbox_int32, unbox_object, box_int32, and
box_int32_clean from DSL macros into codegen instructions, allowing
each backend to emit optimal platform-specific code.
On aarch64, this produces significant improvements:
- extract_tag: single `lsr xD, xS, #48` instead of `mov` + `lsr`
(3-operand shifts are free on ARM). Saves 1 instruction at 57
call sites.
- unbox_object: single `and xD, xS, #0xffffffffffff` instead of
`mov` + `shl` + `shr`. The 48-bit mask is a valid ARM64 logical
immediate. Saves 2 instructions at 6 call sites.
- box_int32: `mov wD, wS` + `movk xD, #tag, lsl #48` instead of
`mov` + `and 0xFFFFFFFF` + `movabs tag` + `or`. The w-register
mov zero-extends, and movk overwrites just the top 16 bits.
Saves 2 instructions and no longer clobbers t0 (rax).
- box_int32_clean: `movk xD, #tag, lsl #48` (1 instruction) instead
of `mov` + `movabs tag` + `or` (saves 2 instructions, no t0
clobber).
On x86_64, the generated code is equivalent to the old macros.
UnsignedRightShift: after shr on a zero-extended value, upper bits are
already clear.
GetByValue typed array path: load32/load8/load16/load8s/load16s all
write to 32-bit destination registers, zeroing the upper 32 bits.
Both can use box_int32_clean to skip the redundant AND 0xFFFFFFFF.
Add a not32 DSL instruction that operates on the 32-bit sub-register,
zeroing the upper 32 bits (x86_64: not r32, aarch64: mvn w_reg).
Use it in BitwiseNot to avoid the sign-extension (unbox_int32), 64-bit
NOT, and explicit AND 0xFFFFFFFF. The 32-bit NOT produces a clean
upper half, so we can use box_int32_clean directly.
Before: movsxd + not r64 + and 0xFFFFFFFF + and 0xFFFFFFFF + or tag
After: mov + not r32 + or tag
In JumpIf, JumpTrue, JumpFalse, and Not, the int32 zero-test path
copied the value to a temporary before masking: mov t3, t1; and t3,
0xFFFFFFFF; branch_zero t3. Since t1 is dead after the test, operate
on it directly: and t1, 0xFFFFFFFF; branch_zero t1. Saves one mov
instruction per handler on the int32 truthiness path.
Add box_int32_clean for sites where the upper 32 bits are already
known to be zero, skipping the redundant zero-extension. On x86_64,
32-bit register writes (add esi, edi; neg esi; etc.) implicitly
clear the upper 32 bits, making the truncation in box_int32
unnecessary.
Use box_int32_clean at 9 call sites after add32_overflow,
sub32_overflow, mul32_overflow, and neg32_overflow, saving one
instruction per site on the hot int32 arithmetic paths.
Replace the check_is_double pattern that loaded the full 64-bit
CANON_NAN_BITS constant (10-byte movabs on x86_64) and masked the
entire value, with a cheaper approach: extract the upper 16-bit tag
and check if (tag & NAN_BASE_TAG) == NAN_BASE_TAG.
This saves instructions at every double-check site. Additionally,
add a check_tag_is_double macro for call sites where the tag has
already been extracted into a register, avoiding redundant
extract_tag operations. This is used in 11 call sites across
coerce_to_doubles, strict_equality_core, numeric_compare, Div,
UnaryPlus, UnaryMinus, and ToInt32.
Replace the pattern of 64-bit arithmetic + sign-extend + compare
with dedicated 32-bit overflow instructions that use the hardware
overflow flag directly.
Before: add t3, t4 / unbox_int32 t5, t3 / branch_ne t3, t5, .overflow
After: add32_overflow t3, t4, .overflow
On x86_64 this compiles to `add r32, r32; jo label` (the 32-bit
register write implicitly zeros the upper 32 bits). On aarch64,
`adds w, w, w; b.vs label` for add/sub, `smull + sxtw + cmp + b.ne`
for multiply, and `negs + b.vs` for negate.
Nine call sites updated: Add, Sub, Mul, Increment, Decrement,
PostfixIncrement, PostfixDecrement, UnaryMinus, and CallBuiltin(abs).
Add a new interpreter that executes bytecode via generated assembly,
written in a custom DSL (asmint.asm) that AsmIntGen compiles to
native x86_64 or aarch64 code.
The interpreter keeps the bytecode program counter and register file
pointer in machine registers for fast access, dispatching opcodes
through a jump table. Hot paths (arithmetic, comparisons, property
access on simple objects) are handled entirely in assembly, with
cold/complex operations calling into C++ helper functions defined
in AsmInterpreter.cpp.
A small build-time tool (gen_asm_offsets) uses offsetof() to emit
struct field offsets as constants consumed by the DSL, ensuring the
assembly stays in sync with C++ struct layouts.
The interpreter is enabled by default on platforms that support it.
The C++ interpreter can be selected via LIBJS_USE_CPP_INTERPRETER=1.
Currently supported platforms:
- Linux/x86_64
- Linux/aarch64
- macOS/x86_64
- macOS/aarch64