We currently have a single IPC to set clipboard data. We will also need
an IPC to retrieve that data from the UI. This defines system clipboard
data in LibWeb to handle this transfer, and adds the IPC to provide it.
The editing command that relies the most on this, `insertLinebreak`,
did not perform a layout update after inserting a `<br>` which caused
this algorithm to always return false. But instead of actually building
the layout tree needlessly, we can check the DOM tree instead.
This is a LibWeb special. We keep running into cases where we end up
with one or more Platform or event loop spin_until() calls on the stack
after the event loop has been cancelled and the WebContent process has
been asked to exit.
To prevent too much nonsense from exiting processes early from affecting
our other, more well-behaved processes, put this special logic in the
critical path of such Web-specific event loop spins.
We currently store Web::Fetch::Infrastructure::Response objects in the
HTTP cache. They are associated with their original realm, but when we
use a cached response, we clone it into the target realm. For example,
two <iframe> objects loading the same HTML will be in different realms.
When we clone the response, we must use the target realm throughout the
entire cloning process. We neglected to do this for the cloned response
body stream, which is cloned via teeing. The result was the the stream
for the "cloned" response was created in the original realm, causing
issues down the line when reading from that stream tried to handle read
promises on behalf of the original realm. There are protections in place
to prevent this from happening, and the cached response read would never
complete.
Attach a 'job' to the main thread event loop, trusting that the event
loop implementation will cancel it when asked to quit. This is something
that our Unix implementation does, but isn't strictly part of the
contract of EventLoopImplementation.
The spec calls for a couple of very specific whitespace padding
techniques whenever we canonicalize whitespace during the execution of
editing commands, but it seems that other browsers have a simpler
strategy - let's adopt theirs!
This is implemented by these related changes:
* The Skia alpha type 'Opaque' is selected for surfaces that were
created with the intention of not having an alpha channel.
Previously we were simply creating one with alpha.
* Clearing now happens through Skia's `clear()` which always uses the
source color's value for the result, instead of setting all values
to 0.
* CanvasRenderingContext2D selects a different clearing color based on
the `alpha` context attribute's value.
This way it's always automatically correct, and we don't have to
manually flush it in push_execution_context().
~7% speedup on the MicroBench/call* tests :^)
These are not associated with a javascript realm, so to avoid
confusion about which realm these need to be created in, make
all of these objects a GC::Cell, and deal with the fallout.
Previously, the `|=` would not compare strings containing `-`
characters correctly because it would only compare the element
attribute up to the first `-` character.
Instead of letting every [[Call]] implementation allocate an
ExecutionContext, we now make that a responsibility of the caller.
The main point of this exercise is to allow the Call instruction
to write function arguments directly into the callee ExecutionContext
instead of copying them later.
This makes function calls significantly faster:
- 10-20% faster on micro-benchmarks (depending on argument count)
- 4% speedup on Kraken
- 2% speedup on Octane
- 5% speedup on JetStream