This reverts commit a73cd88f0c.
Emitting SaveLayer for each paintable made rasterization a lot slower
on every website because now Skia has to allocate enormous amounts of
temporary surfaces. Let's revert it for now and figure how to implement
it with less aggressive SaveLayer usage.
By the time we're measuring the height of a BFC root, we've already
collapsed all relevant margins for the root and its descendants.
Given this, we should simply use 0 (relative to the BFC root) as the
lowest block axis coordinate (i.e Y value) for the margin edges.
This fixes a long-standing issue where BFC roots were sometimes not tall
enough to contain their children due to margins.
If not set, when copying pixels into the SkImage, skia assumes that the
color space is the same as the input, so no transformation is done. We
are currently setting the color space to sRGB, this is fine for now as
it allows us to start making some transformations, but down the road we
will want to set that to the actual output's display color space.
Skia painter is visibly faster than LibGfx painter and has more complete
CSS transforms support. With this change:
- On Linux, it will try to use Vulkan-backend with fallback to
CPU-backend
- On macOS it will try to use Metal-backend with fallback to
CPU-backend
- headless-browser always runs with CPU-backend in layout mode
This change will make it easier to disable screenshot comparison tests
on a specific platform or have per-platform expectations.
Additionally, it's nice to be able to tell if a ref-test uses a
screenshot as an expectation by looking at the test path.