Instead of immediately firing fullscreenchange, defer that until
WebContent's client has confirmed that it is in fullscreen for the
content. The fullscreenchange is fired by the viewport change, so in
cases where the fullscreen transition is instantaneous (i.e. the
fullscreen state is entered at the exact moment the viewport expands),
the resize event should precede the fullscreenchange event, as the spec
requires.
This fixes the WPT element-request-fullscreen-timing.html test, which
was previously succeeding by accident because we were immediately
fullscreenchange upon requestFullscreen() being called, instead of
following spec and doing the viewport (window) resize in parallel. The
WPT test was actually initially intended to assert that the
fullscreenchange event follows the resize event, but the WPT runner
didn't actually have a different resolution for normal vs fullscreen
viewports, so the resize event doesn't actually fire in their setup. In
our headless mode, the default viewport is 800x600, and the fullscreen
viewport is 1920x1080, so we do fire a resize event when entering
fullscreen. Therefore, that imported test is reverted to assert that
the resize precedes the fullscreenchange.
We were conflating elements being the active element and elements being
activated. The :active pseudo class is supposed to be based on whether
an element will have its activation behavior run upon a button being
released.
Store whether an element is being activated as a flag that is set/reset
by EventHandler.
Doing this allows label elements to visually activate their control
without doing a weird paintable hack, so the Labelable classes have
been yeeted.
This can save us some unnecessary recomputations if an element's style
changes from depending on a tree counting function to not.
Also removes an incorrect FIXME
Split the structural-change selector metadata into directional bits for
first/last-child and forward/backward positional selectors.
This gives sibling invalidation enough information to distinguish which
side of a mutation can affect an element, instead of treating all
structural selectors as bidirectional.
* Don't publicly expose methods that are only used internally.
* Modernize comment style (wrap at 120 chars, use NB for our notes).
* Change the stringifier for RequestFullscreenError to return a UTF-16
string. We were allocating a String, then transcoding it to UTF-16.
* Give helper methods clearer names, e.g.:
fullscreen_has_error_check -> is_element_allowed_to_enter_fullscreen
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.
Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...
And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
Replace per-element OrderedHashMap storage for custom properties with
a RefCounted chain (CustomPropertyData) that enables structural
sharing. Each chain node stores only the properties declared directly
on its element, with a parent pointer to the inherited chain.
Elements that don't override any custom properties share the parent's
data directly (just a RefPtr copy). During cascade, only entries that
actually differ from the parent are stored in own_values - the rest
are inherited through the chain. During var() resolution, resolved
values are compared against the parent's and matching entries are
dropped, enabling further sharing.
The chain uses a depth limit (max 32) with flattening, plus
absorption of small parent nodes (threshold 8) to keep lookups fast.
This reduces custom property memory from ~79 MB to ~5.7 MB on
cloudflare.com.
Remove unused/redundant includes from Element.h:
- AK/IterationDecision.h (redundant)
- ARIA/AttributeNames.h (redundant via ARIAMixin.h)
- CSS/CascadedProperties.h (redundant via PseudoElement.h)
- CSS/StylePropertyMapReadOnly.h (pointer types only)
- HTML/LazyLoadingElement.h (unused in header)
Extract IntersectionObserverRegistration struct from
IntersectionObserver.h into its own lightweight header.
This breaks the heavy transitive include chain through
IntersectionObserverEntry.h and Geometry/DOMRect.h that
was pulled into every file including Element.h.
Indirect recompilation impact reductions:
- IntersectionObserver.h: ~1387 -> ~27 files
- LazyLoadingElement.h: ~1387 -> ~1002 files
Replace the direct #include of StyleInvalidation.h in Element.h with a
forward declaration in Forward.h. Element.h only uses the type in
function declarations, so the complete type is not needed.
This reduces the recompilation impact of modifying StyleInvalidation.h
from ~1380 files to ~4 files, since Element.h is transitively included
by nearly every HTML and SVG element header.
`SlottableMixin::assigned_slot()` was using `as<DOM::Node>(*this)` to
get a `Node` reference. Since `SlottableMixin` has no inheritance
relationship with `Node`, `as_if<>` can't use `static_cast` and falls
through to `dynamic_cast`, which is expensive. Replace this with a
virtual `slottable_as_node()` accessor overridden in `Element` and
`Text`.
This showed up as hot in profiles when loading the GC heap explorer
page.
The base implementation handles critical bookkeeping like element
ID/name registration and slot assignment. Forgetting to call it
from a derived class would be a correctness bug.
This ensures that we are explicitly declaring the allocator to use when
allocating a cell(-inheriting) type, instead of silently falling back
to size-based allocation.
Since this is done in allocate_cell, this will only be detected for
types that are actively being allocated. However, since that means
they're _not_ being allocated, that means it's safe to not declare
an allocator to use for those. For example, the base TypedArray<T>,
which is never directly allocated and only the defined specializations
are ever allocated.
This change is currently entirely undetectable because of what the
added FIXME talks about. Currently, the HTML element's overflow is
always set to visible in both axes, so it getting set to "clip" in
the imported test ends up not mattering at all.
This allows us to use these methods from `SVGAElement` without
inheriting `HTMLHyperlinkElementUtils`, which we can't do for
`SVGAElement` due to a naming conflict with the `href()` method in
`SVGURIReferenceMixin`.
The existing part_list() method used by the bindings lazily creates a
DOMTokenList, which we don't want to do just to check if an Element has
any parts defined.
This works by generating random values using XorShift128PlusRNG at
compute time and then caching them on the document using the relevant
random-caching-key
Prevents observably calling Trusted Types, which can run arbitrary JS,
cause crashes due to use of MUST and allow arbitrary JS to modify
internal elements.
Since we now have access to the `AbstractElement` through the
`ComputationContext` we can just set the flag that this element relies
on tree counting functions directly, no need to pass this struct around.
Previously when one child of an element changed we would iterate over
every child to check whether they needed to be invalidated because they
relied on tree counting functions.
We now skip this in most cases by only doing it when at least one child
relies on tree counting functions.