We only checked if the paintable box had scrollable overflow, but that
was too simple - we now use the same logic that checks whether a box can
be scrolled by a mousewheel event.
The autoscrolling test was updated as well to use rAF+rAF+timeout
instead of a fixed 1000ms timeout, which is prone to flakiness.
Now that LibIPC uses Mach ports for transport on macOS, IOSurface port
rights can be sent as regular IPC message attachments instead of through
a separate ad-hoc Mach message side-channel. Introduce
Web::SharedBackingStore that wraps either a MachPort (macOS) or
ShareableBitmap (other platforms) with IPC encode/decode support,
unifying backing store allocation into the existing
did_allocate_backing_stores IPC message.
Instead of immediately firing fullscreenchange, defer that until
WebContent's client has confirmed that it is in fullscreen for the
content. The fullscreenchange is fired by the viewport change, so in
cases where the fullscreen transition is instantaneous (i.e. the
fullscreen state is entered at the exact moment the viewport expands),
the resize event should precede the fullscreenchange event, as the spec
requires.
This fixes the WPT element-request-fullscreen-timing.html test, which
was previously succeeding by accident because we were immediately
fullscreenchange upon requestFullscreen() being called, instead of
following spec and doing the viewport (window) resize in parallel. The
WPT test was actually initially intended to assert that the
fullscreenchange event follows the resize event, but the WPT runner
didn't actually have a different resolution for normal vs fullscreen
viewports, so the resize event doesn't actually fire in their setup. In
our headless mode, the default viewport is 800x600, and the fullscreen
viewport is 1920x1080, so we do fire a resize event when entering
fullscreen. Therefore, that imported test is reverted to assert that
the resize precedes the fullscreenchange.
A stale GCed node pointer could end up coincidentally being the same as
the next one that gets hovered, and so the hover state wouldn't update.
This caused a flake on button-hover-text-color.html because the hovered
node wasn't being updated to the one on the newly loaded document.
Since this is GC-dependent and already somewhat covered by that test, a
new one has not been added here.
Changing Ctrl+click to a secondary click is incorrect. It prevents
sites from using Ctrl+click themselves. Instead, just maybe open the
context menu in mousedown for primary clicks with Ctrl pressed.
Fixes the autofire shortcut not working in the Humble Mozilla Bundle's
asm.js FTL.
Pieces of the down, move, and up handlers are moved to separate
functions. Some part actually have specs, so the ones I've found thus
far have been brought in to make things more spec-aligned. A lot of
FIXMEs are added for things that the spec mentions or implies.
Pointer events are intended to be handled per pointer device, but this
still treats them the same as legacy mouse events. However, the PREVENT
MOUSE EVENT flag is implemented to block legacy mouse events for the
duration of a drag.
Behavior changes should be minimal.
One notable change is that auxclick is now fired for all non-primary
buttons, which matches the spec and other browsers.
This moves normal/double/triple click checking into WebContent, the
client only has to send a click count in order to activate a double
or triple click in the content. This means that the AppKit UI will no
longer fire multiple double clicks when clicking in place more than 3
times. This matches the behavior of other browsers on macOS.
We will now also fire the click event regardless of whether a dblclick
event will follow, as the spec requires.
Not sure why this goto was here, but we should always stop selection if
mouseup occurs, regardless of any preconditions for the actual hit
testing or event dispatch.
This unifies the implementations of the element resize and the scroll
mouse inputs, so the actual code involved in handling the events can
be simplified, and it only should require one object per event.
The cursor override is now part of this ChromeWidget class as well, so
that the hit test's cursor doesn't need to be passed around as much.
We were conflating elements being the active element and elements being
activated. The :active pseudo class is supposed to be based on whether
an element will have its activation behavior run upon a button being
released.
Store whether an element is being activated as a flag that is set/reset
by EventHandler.
Doing this allows label elements to visually activate their control
without doing a weird paintable hack, so the Labelable classes have
been yeeted.
Instead of passing RequestServer and ImageDecoder socket FDs as
command-line arguments to WebWorker, send them over the main IPC channel
after launch. The worker-agent handoff now carries all three transport
handles (worker, RequestServer, ImageDecoder) so the connection path
matches WebContent.
Add IPC::TransportHandle as an abstraction for passing IPC
transports through .ipc messages. This replaces IPC::File at
all sites where a transport (not a generic file) is being
transferred between processes.
TransportHandle provides from_transport(),
clone_from_transport(), and create_transport() methods that
encapsulate the fd-to-socket-to-transport conversion in one
place. This is preparatory work for Mach port support on
macOS -- when that lands, only TransportHandle's internals
need to change while all .ipc definitions and call sites
remain untouched.
Replace per-node heap-allocated AtomicRefCounted
AccumulatedVisualContext objects with a single contiguous Vector inside
AccumulatedVisualContextTree. All nodes for a frame are now stored in
one allocation, using type-safe VisualContextIndex instead of RefPtr
pointers.
This reduces allocation churn, improves cache locality, and opens the
door for future snapshotting of visual context state — similar to how
scroll offsets are snapshotted today.
Extract the pattern of inverse-transforming a screen position (removing
the effect of CSS transforms) into a helper method. Used to compute
mouse event offsets relative to the target element.
Extract the repeated pattern of transforming a rectangle from absolute
coordinates to viewport coordinates via the accumulated visual context
into a helper method.
Rename Document::set_needs_display() to set_needs_repaint() and make it
private. External callers must now go through Node/Paintable which
route the request to the document internally.
Fix one existing misuse in AnimationEffect that was calling
document-level set_needs_display() instead of routing through the
target element's paintable.
This is preparation for per-paintable display list command caching:
repaint requests must go through specific paintables so their cached
command lists can be invalidated.
Since #8182, we've been verifying "is the layout up to date" in more
places. After dispatching mouseup/pointerup, the layout could have been
changed again and we need to update it before trying to run activation
behaviors.
Fixes opening/closing an email's details in Roundcube webmail.
This was arguably put in a worse place by #8162; we mostly need the
device pixel offsets from the scroll state so keep track of those and
convert back to CSS pixels when necessary (i.e. scrollbar data).
Event handlers (mousedown, mousemove, doubleclick) may trigger DOM
mutations that invalidate layout. Instead of checking if the paint root
changed as a heuristic for world disturbance, properly verify the active
document hasn't changed and run update_layout() to ensure we work with
up-to-date layout information.
Stop converting between CSS and device pixels as part of rendering - the
display list should be as simple as possible, so convert to DevicePixels
once when constructing the display list.
These IPC methods should be expanded in the future to allow WebContent
to specify what UI elements should be kept/removed, for example, the
navigation UI.
Instead of using a custom paintable to draw the controls for video and
audio elements, we build them out of plain old HTML elements within a
shadow root.
This required a few hacks in the previous commits in order to allow a
replaced element to host children within a shadow root, but it's
fairly self-contained.
A big benefit is that we can drive all the UI updates off of plain old
DOM events (except the play button overlay on videos, which uses the
video element representation), so we can test our media and input event
handling more thoroughly. :^)
The control bar visibility is now more similar to how other browsers
handle it. It will show upon hovering over the element, but if the
cursor is kept still for more than a second, it will hide again. While
dragging, the controls remain visible, and will then hide after the
mouse button is released.
The icons have been redesigned from scratch, and the mute icon now
visualizes the volume level along with indicating the mute state.
present() now snapshots the PaintingSurface into an ImmutableBitmap
and publishes it to the ExternalContentSource, so the rendering thread
never touches the live GPU surface — eliminating the data race
described in the ExternalContentSource commit (problem 1).
Canvas elements are registered with Page and presented once per frame
from the event loop, rather than on every individual draw call in
CRC2D::did_draw(). A dirty flag on HTMLCanvasElement ensures the
snapshot is only taken when content has actually changed, and makes
the present() call in CanvasPaintable::paint() a no-op when the
surface has already been snapshotted for the current frame.
We were previously not allowing the user to select text when the clicked
position represented a click-focusable area. This included text within
dialogs (as the dialog element is click-focusable) and labels (as the
associated input element would be considered click-focusable).
We now no longer consider associated input elements when clicking on a
label. This is handled separately already by the label's activation
behavior steps, so there is no loss of functionality here. In those
steps, though, we now no longer propagate the click event to the input
element if a selection was made during the click. This matches the
behavior of Firefox and Chrome.
With label elements no longer considered here, we can then enter the
character selection mode when click-focusable areas are clicked.
We were using a separately fired timer for auto scrolling ticks, but it
makes more sense to tie this into the rendering steps of which
`::run_the_scroll_steps()` is a part. Should fix the flaky
`Text/input/viewport-auto-scroll.html` test.
Fixes#7939.
Remove includes from Node.h that are only needed for forward
declarations (AccessibilityTreeNode.h, XMLSerializer.h,
JsonObjectSerializer.h). Extract StyleInvalidationReason and
FragmentSerializationMode enums into standalone lightweight
headers so downstream headers (CSSStyleSheet.h, CSSStyleProperties.h,
HTMLParser.h) can include just the enum they need instead of all of
Node.h. Replace Node.h with forward declarations in headers that only
use Node by pointer/reference.
This breaks the circular dependency between Node.h and
AccessibilityTreeNode.h, reducing AccessibilityTreeNode.h's
recompilation footprint from ~1399 to ~25 files.
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
When the mouse is dragged from inside a scrollable container to outside
of it, we now automatically scroll the container so the selection can be
extended. Scroll speed scales with the distance past the scrollport
edge, capped at a maximum. Edges close to the viewport boundary get a
wider activation zone so the speed ramp works predictably even when the
mouse has limited room to move.
The logic is encapsulated in AutoScrollHandler, which EventHandler
creates lazily on mouse selection start.
When editing or changing the selection inside an <input> or <textarea>,
we should scroll the container so the cursor is always visible. Note
that currently the cursor might still become invisible at the end of the
container since we do not reserve enough space for it to be made
visible.
When triple clicking on text, we should select the entire paragraph, or
entire line in <input>s and <textarea>s. If the mouse button is held
down and the user starts dragging, the selection expands with additional
paragraphs or lines.
This expands on the work of Kai Wildberger (PR #7681) but was adjusted
for the work that happened previously to support double click + drag
moves and includes triple click support for our Qt UI.
Co-authored-by: Kai Wildberger <kiawildberger@gmail.com>
In EventHandler, we now keep track of a mouse selection mode which is
either None, Character or Word. By double clicking a word and
immediately dragging, you can now extend the selection word by word
instead of by character.
If our UI informed the page of a DPI change, we would store the new
device pixel ratio and leave it at that. It would take a layout/style
update (e.g. by clicking the page) to actually render the page using the
new DPI. This is very visible on macOS when moving the Ladybird window
from a 1x resolution monitor to a HiDPI 2x monitor.
We now instantly update the backing stores and mark media queries for
reevaluation. Moving the Ladybird window on macOS now immediately
updates the page when dragging it to a HiDPI monitor.