When a parent element's display property changes (e.g., to flex or
grid), children may need to be blockified or un-blockified.
Previously, children only received a recompute_inherited_style() call
which doesn't run the blockification logic.
This patch adds a parent_display_changed flag to the recursive style
update that forces children to get a full style recompute when their
parent's display change triggers a layout tree rebuild.
Add proper style invalidation when the `open` attribute changes on
HTMLDetailsElement and HTMLDialogElement. The :open pseudo-class can
affect sibling selectors (e.g., `dialog:open + sibling`), so we need
full subtree + sibling invalidation.
Previously, when loading a document, we would try to sniff the MIME
type by reading from the response body's source. However, for streaming
HTTP responses, the body source is Empty (the data comes through the
stream instead), so we had no bytes to sniff.
This caused pages like hypr.land (which sends no Content-Type header)
to be misidentified as plain text instead of HTML, since the MIME
sniffing algorithm would receive zero bytes and fall back to the
default type.
The fix captures the first bytes of the response body during fetch,
storing them on the Body object. These bytes are the "resource header"
defined by the MIME Sniffing spec - up to 1445 bytes, which is enough
to identify any MIME type the spec can detect.
Since bytes may arrive asynchronously during streaming, we use a
callback mechanism: if bytes aren't ready yet when load_document()
needs them, it registers a callback that fires once enough bytes have
been captured (or the stream ends).
The flow is:
1. FetchedDataReceiver receives network bytes, buffers them
2. When Body is created, buffered bytes are flushed to Body's sniff
buffer, and subsequent bytes are appended as they arrive
3. Before calling load_document(), Navigable waits for sniff bytes
4. load_document() passes the bytes to MimeSniff::Resource::sniff()
Move the visual viewport (pinch-to-zoom) transform from a reserved slot
in DisplayList to the AccumulatedVisualContext tree as a root transform
node. Fixed position elements now correctly inherit from this context.
This requires rebuilding the context tree and display list on each zoom
change, but this overhead will be eliminated by future partial context
tree rebuilds.
AK/Random is already the same as SecureRandom. See PR for more details.
ProcessPrng is used on Windows for compatibility w/ sandboxing measures
See e.g. https://crbug.com/40277768
Integrate the AccumulatedVisualContext tree update into
update_paint_and_hit_testing_properties_if_needed() to consolidate
paint tree preparation into a single function.
This ensures that we are explicitly declaring the allocator to use when
allocating a cell(-inheriting) type, instead of silently falling back
to size-based allocation.
Since this is done in allocate_cell, this will only be detected for
types that are actively being allocated. However, since that means
they're _not_ being allocated, that means it's safe to not declare
an allocator to use for those. For example, the base TypedArray<T>,
which is never directly allocated and only the defined specializations
are ever allocated.
The previous implementation had a bug: it composed all ancestor
transforms but applied them around only the innermost element's
transform origin. The correct behavior is to apply each transform
around its own origin.
AccumulatedVisualContext already tracks all visual transformations
(transforms, scroll offsets, perspective) correctly for hit testing.
This change adds a new transform_rect_to_viewport() method that performs
the forward transformation (element coordinates to viewport
coordinates), which is the inverse direction of
transform_point_for_hit_test().
This fixes getBoundingClientRect() returning incorrect coordinates for
elements inside transformed ancestors with non-default
transform-origins.
Previously, compute_required_invalidation() compared font lists using
cached_computed_font_list(), which returns the lazily-cached value.
Since newly computed styles haven't had their font list computed yet,
this compared a non-null cached value (old style) against null (new
style), causing unnecessary relayout even when fonts hadn't changed.
Fix by using computed_font_list() to ensure both styles have their
font lists computed before comparison.
- Add WindowManagement to PolicyControlledFeature enum
- Add screen_count() virtual method to PageClient
- Store all screen rects in WebContent::PageClient, derive both
screen_rect() and screen_count() from stored data
- Implement screen_count() overrides in SVGPageClient and PageHost
- Replace FIXME stub in Screen.cpp with spec-compliant implementation
Remove the now-obsolete ClipFrame infrastructure:
- Delete ClipFrame.h and ClipFrame.cpp
- Remove assign_clip_frames() from ViewportPaintable
- Remove enclosing_clip_frame and own_clip_frame from PaintableBox
- Remove m_clip_state HashMap from ViewportPaintable
Clip handling is now fully managed through AccumulatedVisualContext
nodes with ClipData.
Ensure AccumulatedVisualContext stays synchronized when CSS transform
properties change.
AccumulatedVisualContext copies transform and perspective matrices from
the paintable tree at assignment time. When CSS properties that affect
these matrices change (transform, rotate, scale, translate, perspective,
transform-origin, perspective-origin), we must rebuild the
AccumulatedVisualContext tree to reflect the new values.
This adds a rebuild_accumulated_visual_contexts flag to style
invalidation that triggers a full rebuild during the next paint.
Note: The current invalidation strategy is inefficient - it rebuilds
the entire tree even for single-element transform changes. This could
be improved by patching the AccumulatedVisualContext node in-place with
updated matrices, but only when the transform doesn't transition
from/to none (which would change the tree structure). This optimization
is left for future work.
Introduce AccumulatedVisualContext, a tree structure that tracks the
cumulative visual state (scroll offsets, clip regions, transforms,
perspective) for each paintable box.
Motivation:
Before this change, visual state was fragmented across multiple
mechanisms:
- ClipFrame: Tracked clip rectangles, each storing its own
enclosing_scroll_frame_id to handle scroll offset adjustments
- scroll_frame_id: Passed separately to each display list command
- PushStackingContext: Stored transform matrices directly in the command
- Every display list command implemented translate_by() (45 methods
total) to allow scroll offset adjustment during playback
This fragmentation led to:
- Complex, error-prone coordinate transformation logic scattered
throughout the codebase
- Commands being mutated during playback to apply scroll offsets
- Duplicate logic between painting and hit testing for coordinate
transformations
Solution:
AccumulatedVisualContext builds a tree where each node represents a
single visual operation:
- ScrollData: A scroll frame with its ID
- ClipData: A clip rectangle with optional border radii
- TransformData: A 4x4 transform matrix with its origin
- PerspectiveData: A perspective projection matrix
Each PaintableBox stores a reference to its accumulated context node.
The tree structure naturally captures the parent-child relationships,
so traversing from any node to the root gives the complete chain of
visual transformations.
Benefits this enables (in subsequent commits):
- Display list commands become immutable - no more translate_by()
- Single RefPtr<AccumulatedVisualContext> replaces separate
scroll_frame_id and ClipFrame on commands
- LCA-based tree traversal during playback for efficient save/restore
- transform_point_for_hit_test() provides coordinate transformation for
hit testing using the same structure
This change is currently entirely undetectable because of what the
added FIXME talks about. Currently, the HTML element's overflow is
always set to visible in both axes, so it getting set to "clip" in
the imported test ends up not mattering at all.
Use the newly added `partial interface mixin` support to move the
CSS animation event handler attributes to their proper location as
specified in CSS Animations Level 1.
Previously, setting designMode to "on" would only modify the selection
range if one already existed. Since selections start empty, this meant
no range was created and no selectionchange event was fired.
Use Selection::collapse() instead, which creates a new range if needed
and properly triggers the selectionchange event.
This allows us to use these methods from `SVGAElement` without
inheriting `HTMLHyperlinkElementUtils`, which we can't do for
`SVGAElement` due to a naming conflict with the `href()` method in
`SVGURIReferenceMixin`.
Add ElementResizeAction to Page (maybe there's a better place). It's
just a mousemove delegate that updates styles on the target element.
Add ChromeMetrics for zoom-invariant chrome like scrollbar thumb
thickness, resize gripper size, paddings, etc. It's not user-stylable
but separates basic concerns in a way that a visually gifted
designer unlike myself can adjust to taste.
These values are pre-divided by zoom factor so that PaintableBox can
continue using device_pixels_per_css_pixel calls as normal.
The adjusted metrics are computed on demand from Page multiple times
per paint cycle, which is not ideal but avoids lifetime management and
atomics. Maybe someone with more surety about the painting flow control
can improve this, but it won't be a huge win. If profiling shows
this slowing paints, then Ladybird is in good shape.
Update PaintableBox to draw the resize gripper and deconflict
the scrollbars. Set apropriate cursors for scrollbars and gripper in
mousemove. We override EventHandler's cursor handling because nothing
should ever come between a man and his resize gripper.
Chrome metrics use the CSSPixels class. This is good because it's
broadly compatible but bad because they're actually different units
when zoom is not 1.0. If that's a problem, we could make a new type
or just use double.
For XHTML documents, resolve named character entities (e.g., )
using the HTML entity table via a getEntity SAX callback. This avoids
parsing a large embedded DTD on every document and matches the approach
used by Blink and WebKit.
This also removes the now-unused DTD infrastructure:
- Remove resolve_external_resource callback from Parser::Options
- Remove resolve_xml_resource() function and its ~60KB embedded DTD
- Remove all call sites passing the unused callback
Previously, we registered `@property` rules during parsing, and treated
them the same as `CSS.registerProperty()` calls. This is not correct
for a couple of reasons: One, the spec wants us to distinguish between
those two sources of registered custom properties, with
`CSS.registerProperty()` calls taking precedence. Two, we never removed
the registered property when its `@property` was removed from the
document.
This commit deals with this by iterating active CSSPropertyRules to find
which ones currently apply, and storing those in a cache. This cache is
invalidated whenever the Document's style is invalidated, which happens
whenever a CSSRule is added or removed from the Document.
The attached test demonstrates this now working as it should.
A lot of our scrolling code is quite old, and doesn't match the spec,
but does use some similar names. This is quite confusing. In particular
`perform_scroll_of_viewport()` is not the same as the spec algorithm.
That algorithm is actually almost implemented in
`scroll_viewport_by_delta()`.
To clarify things, this commit makes a few changes:
- Rename perform_scroll_of_viewport() to
perform_scroll_of_viewport_scrolling_box(). This is a better match
for how we use this method, even if it's not actually a match for the
algorithm. (:yakbait:)
- Move `scroll_viewport_by_delta()`'s code into a new
`perform_a_scroll_of_the_viewport()` method, and make it take a
position like it should. `scroll_viewport_by_delta()` now calls it
with a calculated position.
I've avoided reusing the original `perform_scroll_of_viewport()` name to
avoid accidents.
This change replaces our LibXML parser with a new implementation that
wraps libxml2's SAX2 API.
The new Parser class uses libxml2's SAX2 callbacks to drive the existing
XML::Listener interface. That preserves backward compatibility with all
existing consumers (XMLDocumentBuilder, DOMParser, etc.).
This adds visit_edges(Cell::Visitor&) methods to various helper structs
that contain GC pointers, and makes sure they are called from owning
GC-heap-allocated objects as needed.
These were found by our Clang plugin after expanding its capabilities.
The added rules will be enforced by CI going forward.
When content changes inside a layout node, we now reset intrinsic size
caches only up to the nearest absolutely positioned ancestor, rather
than all the way to the document root.
This optimization is safe because absolutely positioned elements don't
contribute to their ancestors' intrinsic sizes - they are skipped in
min/max content width calculations.
The needs_layout_update flag still propagates to all ancestors so the
document knows layout is needed. Only the cache reset is bounded.
The `:has()` pseudo-class requires traversing descendants (or siblings)
to find matches.
With this change we cache results keyed by `(Selector*, Element*)`
pairs. The cache is stored in `StyleComputer` and cleared at the start
of each style computation pass in `Document::update_style()`.
When `:has()` uses a descendant combinator and we find a match, we also
cache that all ancestors between the matching descendant and the
anchor match. For example with `div:has(.target)`:
```html
<div id="A"> <!-- checking :has(.target) here -->
<div id="B">
<div id="C">
<span class="target"/>
</div>
</div>
</div>
```
When we find `.target` while checking `div#A`, we also cache that
`div#B` and `div#C` match `:has(.target)` since they also contain
`.target`. Later when styling these elements, we get cache hits and skip
traversal.
...instead of doing it on every iteration.
This function is hot in profiles on github.com landing page (invoked
through `for_each_matching_attribute()`), so this helps a bit.
Documents that have never been associated with a browsing context will
never become "fully active" so we shouldn't schedule tasks in them since
they'll never run.
The microtask is conceptually global and fires pending observers at the
agent level. As such, it doesn't make sense for it to be associated with
any specific document.
This prevents GC leaks caused by a DocumentLoadEventDelayer that is
never destroyed (for example, when its Document becomes inactive) from
holding a strong reference to the Document and keeping it alive.