Previously, referencing an element that eventually pointed back to
the original <use> element would cause a stack overflow.
We now look at the referenced element and follow every <use> element
in its subtree and aim to detect any duplicates. If so, we consider
that referenced element invalid.
This ensures that we are explicitly declaring the allocator to use when
allocating a cell(-inheriting) type, instead of silently falling back
to size-based allocation.
Since this is done in allocate_cell, this will only be detected for
types that are actively being allocated. However, since that means
they're _not_ being allocated, that means it's safe to not declare
an allocator to use for those. For example, the base TypedArray<T>,
which is never directly allocated and only the defined specializations
are ever allocated.
- Add WindowManagement to PolicyControlledFeature enum
- Add screen_count() virtual method to PageClient
- Store all screen rects in WebContent::PageClient, derive both
screen_rect() and screen_count() from stored data
- Implement screen_count() overrides in SVGPageClient and PageHost
- Replace FIXME stub in Screen.cpp with spec-compliant implementation
When an SVGElement is removed from a <use> element's shadow tree, we
need to check if it was in a use element's shadow root to avoid
notifying use elements about the removal of their own clones.
The check was incorrectly using root() instead of old_root. Since the
element has already been detached when removed_from() is called,
root() no longer returns the shadow root, causing the early-return
check to fail.
This led to O(n) recursion depth when clearing a use element's shadow
tree, as each removed clone would trigger another round of
remove_all_children() on use elements referencing the same ID.
For XHTML documents, resolve named character entities (e.g., )
using the HTML entity table via a getEntity SAX callback. This avoids
parsing a large embedded DTD on every document and matches the approach
used by Blink and WebKit.
This also removes the now-unused DTD infrastructure:
- Remove resolve_external_resource callback from Parser::Options
- Remove resolve_xml_resource() function and its ~60KB embedded DTD
- Remove all call sites passing the unused callback
This allows us to render SVGs on the GPU even when requesting a bitmap.
Since SVG bitmaps are an ImmutableBitmap, it can store a painting
surface snapshot, so we don't need to render bitmaps on the CPU.
Fixes Shopify homepage freezing for ~20 seconds rendering an SVG
background-image on the CPU on my machine.
`SVGUseElement::referenced_element()` previously passed
`m_href->fragment()` directly to `Document::get_element_by_id()`. URL
fragments are stored in their serialized form, so references to elements
whose IDs contain non-ASCII characters would fail to resolve.
An upcoming commit will migrate the contents of Headers.h/cpp to LibHTTP
for use outside of LibWeb. These CORS and MIME helpers depend on other
LibWeb facilities, however, so they cannot be moved.
We were always rendering <symbol> SVG elements, but we should only
render them if they are a child of a <use>'s shadow root. This caused
practically all instances of <symbol> to be drawn at least one time too
many.
Previously, we only supported very basic numbers and a single level of
text positioning support in the `x`, `y`, `dx` and `dy` attributes in
`<text>` and `<tspan>` SVG elements.
This improves our support for them in the following ways:
* Any `length-percentage` or `number` type value is accepted;
* Nested `<text>` and `<tspan>` use the 'current text position'
concept to determine where the next text run should go;
* We expose the attributes' values through the API.
Though we still do not support:
* Applying the `rotate` attribute;
* Applying transformations on a per-character basis.
* Proper horizontal and vertical glyph advancing (we just use the path
bounding box for now).
We have a couple of ways to designate spec notes and (our) developer
notes in comments, but we never really settled on a single approach. As
a result, we have a bit of a mixed bag of note comments on our hands.
To the extent that I could find them, I changed developer notes to
`// NB: ...` and changed spec notes to `// NOTE: ...`. The rationale for
this is that in most web specs, notes are prefixed by `NOTE: ...` so
this makes it easier to copy paste verbatim. The choice for `NB: ...` is
pretty arbitrary, but it makes it stand out from the regular spec notes
and it was already in wide use in our codebase.
We simplify these at style computation time so there is no need to
maintain them as {Number|Length}OrCalculated
Reduces the time spent in `Length::ResolutionContext::for_layout_node`
from 3.3% to 0.4% when loading
https://en.wikipedia.org/wiki/2023_in_American_television
The spec defines a generic list interfaces that we can reuse. Currently
we only have SVGTransformList, but we will need this to add
SVGNumberList as well.
Prevents observably calling Trusted Types, which can run arbitrary JS,
cause crashes due to use of MUST and allow arbitrary JS to modify
internal elements.
Instead of painting DecodedImageData by first asking it for a bitmap
and then painting that, this commit adds two new APIs:
- frame_rect(frame_index):
Gets the size of the animation frame at the given index.
- paint(context, ...):
Paints the DecodedImageData into a DisplayListRecordingContext.
The main powerful thing here is that this allows SVGDecodedImageData
to render itself using the GPU when available.
There's a fairly complicated interaction between an SVG gradient's paint
transformation and the gradient coordinate transformation required to
correctly draw gradient fills. This was especially noticeable when
scaling down an SVG, resulting in broken gradient coordinates and
graphical glitches.
This changes the objectBoundingBox units to immediately map to the
bounding box's coordinate system, so we can unify the gradient paint
transformation logic and make it a lot simpler. We only need to undo the
bounding box offset and apply the paint transformation to fix a lot of
gradient fill bugs.