We can avoid some overhead by computing the values immediately instead
of setting them within `ComputedProperties` and then calling
`compute_property_values`
Previously we computed font properties separately from other properties
for two reasons:
1) These font properties were computed using a different length
resolution context than the rest of the properties.
2) These properties were required to be computed before creating the
length resolution context for the rest of the properties.
The first issue was solved in the previous commit by introducing a
generic method to get the computation context for a property, and
the second is solved in this commit by computing properties in the
required order.
This simplifies the code a bit and opens up some opportunities for
optimization.
The computation context used is the main thing distinguishing the
computation of font/non-font properties so having a generic method to
handle this will allow us to consolidate logic between the two.
Add AnimatedDecodedImageData which implements DecodedImageData with
an 8-slot buffer pool instead of storing all frames in memory.
Frames are requested on demand from the ImageDecoder service as
the animation progresses.
For a 344-frame animated image at 1920x1080, this reduces
WebContent memory from ~1.3 GB to ~66 MB.
The streaming class owns frame progression and synchronizes
multiple callers (HTMLImageElement and ImageStyleValue) through
notify_frame_advanced() returning the authoritative frame index.
When a frame isn't in the pool, the last displayed frame is shown
as a fallback (brief freeze rather than blank).
Rename the old AnimatedBitmapDecodedImageData (which now only
handles static/single-frame images) to BitmapDecodedImageData.
Replace per-element OrderedHashMap storage for custom properties with
a RefCounted chain (CustomPropertyData) that enables structural
sharing. Each chain node stores only the properties declared directly
on its element, with a parent pointer to the inherited chain.
Elements that don't override any custom properties share the parent's
data directly (just a RefPtr copy). During cascade, only entries that
actually differ from the parent are stored in own_values - the rest
are inherited through the chain. During var() resolution, resolved
values are compared against the parent's and matching entries are
dropped, enabling further sharing.
The chain uses a depth limit (max 32) with flattening, plus
absorption of small parent nodes (threshold 8) to keep lookups fast.
This reduces custom property memory from ~79 MB to ~5.7 MB on
cloudflare.com.
Before calling update_style() for a getComputedStyle property access,
we now check whether the target element actually needs a style update
by walking the flat tree ancestor chain. If neither the element nor any
of its ancestors have dirty style bits, and there are no document-level
reasons to recalculate style, we skip the update_style() call entirely.
We walk the flat tree (not the DOM tree) because style inheritance
follows slot assignment -- slotted elements inherit from their assigned
slot, not their DOM parent.
This avoids unnecessary work when scripts access computed style
properties on elements whose styles are already up-to-date, which is a
common pattern on the web.
Previously, `<link rel=stylesheet>` would delay the load event until its
style sheet loaded, but not care about its subresources. `<style>`
would not delay the load event at all. Instead, each `@import` would
delay the load event.
Now, both `<style>` and `<link>` delay the load event until their style
sheet and its critical subresources have loaded or failed. This means
that CSSImportRules no longer need to delay the load event themselves,
because they do so implicitly as a critical subresource of their parent
style sheet.
This doesn't directly affect behavior, but means that any other critical
style resources we add will automatically delay the load event.
One wrinkle here is that the spec for the `<link>` element requires that
we wait for the style sheet's critical subresources *before* we create
a CSSStyleSheet, which means we don't yet know what those are.
https://html.spec.whatwg.org/multipage/semantics.html#fetching-and-processing-a-resource-from-a-link-element:critical-subresources
For now we simply ignore this, as we did before. That means we continue
to not delay the `<link>`'s load event.
Previously, we fired the load event immediately, without waiting for
anything. This was good for not timing out, but bad for anything that
wanted to wait for the load to complete.
CSSStyleSheet now maintains a list of critical subresources, and waits
for all of them to complete before it then tells its owner that it is
ready. "Complete" here means the network request completed with or
without an error. This is done by having those subresources (just
`@import` for now) notify their style sheet when they complete. This
then propagates up as an `@import` tells its style sheet, which then
would tell its parent `@import` if it had one.
There are other subresources we should wait for (specifically fonts and
background images) but this commit just adds `@import` as a first step.
Previously we parsed it as `<custom-ident>` in `<counter>` and as a
keyword in `list-style-type`.
The practical effect of this is:
- Spec defined counter style names in `<counter>` are ASCII lowercased
on parse.
- Non spec defined counter style names are allowed in `list-style-type.
We are still to parse the `symbols()` function but this gives us a
better base for that.
`none` isn't a supported value for `<counter-style-name>` and is only
supported directly by `list-style-type` (i.e. not within `counter{s}()`
functions)
This is already fully absolutized as part of the computation process so
we can resolve it in `ComputedProperties::stroke_dasharray` instead of
persisting it as a `NumberOrCalculated`
Previously we didn't apply the value of `stroke-dasharray` if it was
`none`.
We also move resolution of this property into `ComputedProperties` in
line with other properties.
Remove includes from Node.h that are only needed for forward
declarations (AccessibilityTreeNode.h, XMLSerializer.h,
JsonObjectSerializer.h). Extract StyleInvalidationReason and
FragmentSerializationMode enums into standalone lightweight
headers so downstream headers (CSSStyleSheet.h, CSSStyleProperties.h,
HTMLParser.h) can include just the enum they need instead of all of
Node.h. Replace Node.h with forward declarations in headers that only
use Node by pointer/reference.
This breaks the circular dependency between Node.h and
AccessibilityTreeNode.h, reducing AccessibilityTreeNode.h's
recompilation footprint from ~1399 to ~25 files.
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
Previously only input elements were matched. Add placeholder_value()
to HTMLTextAreaElement mirroring the HTMLInputElement API and update
both selector matching code paths to handle textarea.
Add a document-level boolean flag that tracks whether any :has()
invalidations have been scheduled. This avoids iterating over all
shadow roots just to check is_empty() on each style scope when no
:has() invalidations are pending, which is the common case during
scrolling on complex pages like Reddit.
Results in ~10% reduction of is_empty() calls in profiles when
scrolling on Reddit.
Per the CSSOM specification, throw a NotFoundError DOMException when
the specified medium is not found in the collection. Invalid input
that fails to parse continues to return silently per step 2.
The author_rules vector always contains at least one layer (the
unlayered entry), so checking is_empty() was always false. Instead,
check whether any layer actually contains rules.
A lot of this is temporary, as a proper implementation will require our
color-interpolation code working with different color spaces and
producing a ColorStyleValue instead of an RGBA32 Gfx::Color. But it
gets us some test improvement.