Previously we computed font properties separately from other properties
for two reasons:
1) These font properties were computed using a different length
resolution context than the rest of the properties.
2) These properties were required to be computed before creating the
length resolution context for the rest of the properties.
The first issue was solved in the previous commit by introducing a
generic method to get the computation context for a property, and
the second is solved in this commit by computing properties in the
required order.
This simplifies the code a bit and opens up some opportunities for
optimization.
When a WebGL canvas is used as a CanvasImageSource, the underlying
PaintingSurface may not yet reflect the most recent GL commands.
This caused drawImage() to capture stale or empty content unless
gl.flush() was called manually from JS.
Call HTMLCanvasElement::present() before creating the snapshot so
that WebGL content is properly synchronized with the surface prior
to readback.
Fix#7901
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
Previously we would resolve font features
(https://drafts.csswg.org/css-fonts-4/#feature-variation-precedence)
per element, while this works for the current subset of the font feature
resolution algorithm that we support, some as yet unimplemented parts
require us to know whether we are resolving against a CSS @font-face
rule, and if so which one (e.g. applying descriptors from the @font-face
rule, deciding which @font-feature-values rules to apply, etc).
To achieve this we store the data required to resolve font features in a
struct and pass that to `FontComputer` which resolves the font features
and stores them with the computed `Font`.
We no longer need to invalidate the font shaping cache when features
change since the features are defined per font (and therefore won't ever
change).
This saves us from having our own color conversion code, which was
taking up a fair amount of time in VideoDataProvider. With this change,
we should be able to play high resolution videos without interruptions
on machines where the CPU can keep up with decoding.
In order to make this change, ImmutableBitmap is now able to be
constructed with YUV data instead of an RBG bitmap. It holds onto a
YUVData instance that stores the buffers of image data, since Skia
itself doesn't take ownership of them.
In order to support greater than 8 bits of color depth, we normalize
the 10- or 12-bit color values into a 16-bit range.
This adds visit_edges(Cell::Visitor&) methods to various helper structs
that contain GC pointers, and makes sure they are called from owning
GC-heap-allocated objects as needed.
These were found by our Clang plugin after expanding its capabilities.
The added rules will be enforced by CI going forward.
It is not guaranteed that inherited classes have the same address as the
base of the derived class. In that case a reinterpret cast leads to
undefined behavior. This occured on msvc ABI. See:
https://godbolt.org/z/jGeEW3c48
Co-authored-by: ayeteadoe <ayeteadoe@gmail.com>
Font computation and loading is distinct enough from style computation
that it makes more sense to have this in it's own class.
This will be useful later when we move the font loading process to
`ComputedProperties` in order to respect animated values.
Since we resolve any relative lengths at compute time there's no need
for the value to be passed around as a `NumberOrCalculated` and we can
just resolve it within `ComputedProperties::font_variation_settings`.
The only place this is used it is used with value_or so there's no need
to return it is an `Optional`.
This is only used for loading fonts (which occurs during style
computation) so there's no need to store it in `ComputedValues`
Integrates the new `FontVariationSettings` from LibGfx into LibWeb to
enable initial variable font functionality. Currently, only the `wght`
(weight) axis is fully supported and tested. This update also introduces
support for the CSS `font-variation-settings` property.
When direction is 'rtl':
- textAlign='start' now aligns text to the right
- textAlign='end' now aligns text to the left
Fixes the FIXME at CanvasRenderingContext2D.cpp:283
We already had the API, but drawing to the canvas was not affected by
any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx
so we don't have to reach into LibWeb, and implements the plumbing to
let Skia use images as a fill pattern.
In this case, we should just draw a line from the last point in the
path to the start point. Previously, a division by zero caused nothing
to be drawn.
Since we now have access to the `AbstractElement` through the
`ComputationContext` we can just set the flag that this element relies
on tree counting functions directly, no need to pass this struct around.
Passing the `AbstractElement` rather than the
`TreeCountingFunctionResolutionContext` allows us to only compute the
resolution context when necessary (i.e. when we actually need to resolve
a tree counting function)
Tree counting functions should be resolved at style computation time -
to do this we will need to know the element's sibling count and index.
This commit computes that information and propagates it to the various
`StyleValue::to_computed_value` methods.
This struct will in the future hold information other than a length
resolution context (e.g. context for tree counting functions) and a
single struct is easier to work with than multiple parameters.
We now also more closely follow the spec when computing values for
font-weight and we now:
- Support relative lengths in `calc()`s
- Properly clamp `calc()`s
- Support relative keywords (e.g. lighter, bolder)
- Respect that font-weight can be a non-integer number.
This does expose a few false positives in the font-weight-computed.html
WPT test. This is because we don't recompute non-inherited font-weight
within `recompute_inherited_style` which means that relative keyword
values can fall out of sync with their parent's value. These previously
passed as we treated `bolder` and `lighter` as aliases for `bold` and
`normal` respectively.
There are other places we want to convert font-size into it's computed
form than just when we are loading the font (e.g. computing keyframes).
Gains us 36 WPT passes as we now correctly clamp negative calc values.
This reverts 0e3487b9ab.
Back when I made that change, I thought we could make our StyleValue
classes match the typed-om definitions directly. However, they have
different requirements. Typed-om types need to be mutable and GCed,
whereas StyleValues are immutable and ideally wouldn't require a JS VM.
While I was already making such a cataclysmic change, I've moved it into
the StyleValues directory, because it *not* being there has bothered me
for a long time. 😅
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
Using a generic context argument will allow us to resolve colors in
places where we have all the required information but not in the form of
a layout node as was expected previously.
`CSSColorValue`s which have unresolved `calc` components should be able
to be resolved. Previously we would always resolve them but with
incorrect values.
This is useful as we will now be able to now whether we should serialize
colors in their normalized form or not.
Slight regression in that we now serialize (RGB, HSL and HWB) colors
with components that rely on compute-time information as an empty
string, but that will be fixed in the next commit.