We now fail a few more tests in properties-value-inherit-001.txt as we
no longer overwrite the non-animated value of `line-height` with the
animated value, this is in line with other major browsers.
We were already doing this within `compute_property_values` where
we resolved most relative lengths but the remainder was instead
incorrectly using the font's line-spacing
Set SkPaint anti-aliasing to true when filling rectangles
This improves rendering quality by smoothing jagged edges
update clip-path-transformed.html and ref image with anti-aliasing
Partially fixes#5909
Before this change, PropertyNameIterator (used by for..in) and
`Object::enumerable_own_property_names()` (used by `Object.keys()`,
`Object.values()`, and `Object.entries()`) enumerated an object's own
enumerable properties exactly as the spec prescribes:
- Call `internal_own_property_keys()`, allocating a list of JS::Value
keys.
- For each key, call internal_get_own_property() to obtain a
descriptor and check `[[Enumerable]]`.
While that is required in the general case (e.g. for Proxy objects or
platform/exotic objects that override `[[OwnPropertyKeys]]`), it's
overkill for ordinary JS objects that store their own properties in the
shape table and indexed-properties storage.
This change introduces `for_each_own_property_with_enumerability()`,
which, for objects where
`eligible_for_own_property_enumeration_fast_path()` is `true`, lets us
read the enumerability directly from shape metadata (and from
indexed-properties storage) without a per-property descriptor lookup.
When we cannot avoid `internal_get_own_property()`, we still
benefit by skipping the temporary `Vector<Value>` of keys and avoiding
the unnecessary round-trip between PropertyKey and Value.
Previously we would clamp the percentage value to the allowed range for
canonical dimension values rather than the percentage value.
Also fixes an issue where we would clamp pure percentages (i.e.
percentages that don't have a hint) against the allowed values for the
first dimension we checked (i.e. angle)
Previously if we would overwrite the non-animated font-size with the
animated font-size if it was set.
Loses us 2 WPT tests but this is in line with other browsers
We now also more closely follow the spec when computing values for
font-weight and we now:
- Support relative lengths in `calc()`s
- Properly clamp `calc()`s
- Support relative keywords (e.g. lighter, bolder)
- Respect that font-weight can be a non-integer number.
This does expose a few false positives in the font-weight-computed.html
WPT test. This is because we don't recompute non-inherited font-weight
within `recompute_inherited_style` which means that relative keyword
values can fall out of sync with their parent's value. These previously
passed as we treated `bolder` and `lighter` as aliases for `bold` and
`normal` respectively.
Remaining test failures in font-size-interpolation-00* are either:
- Rounding of font-size to CSSPixels when setting the expected value
- Not clamping negative values from the point of view of
getComputedStyle (used values are still clamped)
Previously if we would overwrite the non-animated font-size with the
animated font-size if it was set.
Gains us 8 WPT tests and means we now fail 9 others in line with other
browsers.
There are other places we want to convert font-size into it's computed
form than just when we are loading the font (e.g. computing keyframes).
Gains us 36 WPT passes as we now correctly clamp negative calc values.
The overlay shown for the node hovered in the inspector is painted as
part of the normal tree traversal of all paintables. This works well in
most cases, but falls short in specific scenarios:
* If the hovered node or one of its ancestors establishes a stacking
context and there is another element that establishes a stacking
context close by or overlapping it, the overlay and especially the
tooltip can become partially hidden behind the second element. Ditto
for elements that act as if they established a stacking context.
* If the hovered node or one of its ancestors involves clipping, the
clip is applied to the overlay and espicially the tooltip. This can
cause them to be partially invisible.
* Similarly, if the hovered node or one of its ancestors has a defined
mask, the mask is applied to the overlay, often making it mostly
invisible.
* No overlays are shown for SVG nodes because they are painted
differently from HTML documents.
Some of these problems may be fixable with the current system. But some
seem like they fundamentally cannot work fully when the overlays are
painted as part of the regular tree traversal.
Instead we pull out painting the overlay as a separate pass executed
after the tree traversal. This way we ensure that the overlays are
always painted last and therefore on top of everything else. This also
makes sure that the overlays are unaffected by clips and masks. And
since overlay painting is independent from painting the actual elements,
it just works as well.
However we need to be careful, because we still need to apply some of
the steps of the tree traversal to get the correct result. Namely we
need to apply scroll offsets and transforms. To do so, we collect all
ancestors of the hovered node and apply those as if we were in the
normal tree traversal.
The debug option 'Show Line Box Borders' and the inspector overlay for
text nodes are conceptually similar. However they use two different
code paths. This commits unifies both to use the same code.
Previously line box borders were drawn in every phase. This caused
redundent lines to be drawn on top of each other. But it also caused
boxes to appear for text that was not visible on screen because other
elements overlayed it. That was confusing to look at since all text on
the page is highlighted at the same time using this debug functionality.
We shouldn't include spread distance when serializing `text-shadow` as
it is not supported unlike `box-shadow` - to achieve this we store
whether this is a text or box shadow within the ShadowStyleValue and
serialize appropriately.