Our floating point number parser was based on the fast_float library:
https://github.com/fastfloat/fast_float
However, our implementation only supports 8-bit characters. To support
UTF-16, we will need to be able to convert char16_t-based strings to
numbers as well. This works out-of-the-box with fast_float.
We can also use fast_float for integer parsing.
By definition, the web allows lonely surrogates by default. Let's have
our string APIs reflect this, so we don't have to pass an allow option
all over the place.
To prepare for an upcoming Utf16String, this migrates Utf16View to store
its data as a char16_t. Most function definitions are moved inline and
made constexpr.
This also adds a UDL to construct a Utf16View from a string literal:
auto string = u"hello"sv;
This let's us remove the NTTP Utf16View constructor, as we have found
that such constructors bloat binary size quite a bit.
This check technically isn't necessary in
`SVGForeignObjectPaintable::paint()` because
`PaintableWithLines::paint(context, phase);` does the check already, but
I've added it there anyway to save some debugging time if someone does
add more code there. :^)
This stops `::before` and `::after` nodes showing up for every single
element in the inspector tree. Unfortunately there's no way for us to
detect that one of these doesn't exist in layout but has *some* style
specified for it, but that seems like a rare use case.
In particular, if a node does not have a computed style, we must still
include the "computed" object in the response. Otherwise, DevTools will
continue to display the properties from the previously selected node.
This replaces the --devtools-port flag with a --devtools flag, which
optionally accepts a port. If the --devtools flag is set, we will now
automatically launch the DevTools server.
This copies the latest generated code in tree and then removes code
generation for the WebGL rendering contexts. This is because it didn't
add much value, and we can maintain the generated output instead of
both that and the generator itself.
Previously, we would allow calc values such as `calc(min(1 2))`, which
would be simplified to `calc(3)` because we assumed that numbers not
separated by an operator represented a sum. We now validate that the
number of operators we see is as we would expect before collecting
these values into a sum node.
These are used by all the *-src attributes, to check if a given URL,
origin and redirect count matches a source list entry specified in
the *-src attribute's values, if it's allowed to.
This follows the implementation method that was used for the
implementation of ISO8601 parsing for Temporal in LibJS. Doing it this
way allows us to have state transactions, and thus pick out individual
parse nodes that the specification steps want to use.
We were failing to actually climb up the containing block chain,
causing this API to infinite loop for anything but the most
trivial cases.
By fixing the loop structure, we also make a bunch of the already
imported WPT tests pass. :^)
Add OffscreenCanvas to TexImageSource and CanvasImageSource.
Implement all the necessary features to make it work in all cases where
these types are used.
This implements the basic interface, classes and functions for
OffscreenCanvas. Many are still stubbed out and have many FIXMEs in
them, but it is a basic skeleton.
Factor out canvas parsing algorihtm for CanvasRenderingContext2DSettings
from JS::Value. This was only used in one place but needs to be usable
from other places too in the future.