Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
This adds visit_edges(Cell::Visitor&) methods to various helper structs
that contain GC pointers, and makes sure they are called from owning
GC-heap-allocated objects as needed.
These were found by our Clang plugin after expanding its capabilities.
The added rules will be enforced by CI going forward.
When direction is 'rtl':
- textAlign='start' now aligns text to the right
- textAlign='end' now aligns text to the left
Fixes the FIXME at CanvasRenderingContext2D.cpp:283
We already had the API, but drawing to the canvas was not affected by
any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx
so we don't have to reach into LibWeb, and implements the plumbing to
let Skia use images as a fill pattern.
This reverts 0e3487b9ab.
Back when I made that change, I thought we could make our StyleValue
classes match the typed-om definitions directly. However, they have
different requirements. Typed-om types need to be mutable and GCed,
whereas StyleValues are immutable and ideally wouldn't require a JS VM.
While I was already making such a cataclysmic change, I've moved it into
the StyleValues directory, because it *not* being there has bothered me
for a long time. 😅
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root