Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
This introduces two new top-level `ValueParsingContext`s,
`OnScreenCanvasContextFontValue` and `CanvasContextGenericValue`, while
these are handled the same for now, there is a distinction is whether or
not they allow tree counting functions (which will come in a later
commit)
Using a generic context argument will allow us to resolve colors in
places where we have all the required information but not in the form of
a layout node as was expected previously.
`CSSColorValue`s which have unresolved `calc` components should be able
to be resolved. Previously we would always resolve them but with
incorrect values.
This is useful as we will now be able to now whether we should serialize
colors in their normalized form or not.
Slight regression in that we now serialize (RGB, HSL and HWB) colors
with components that rely on compute-time information as an empty
string, but that will be fixed in the next commit.
This implements the basic interface, classes and functions for
OffscreenCanvas. Many are still stubbed out and have many FIXMEs in
them, but it is a basic skeleton.