Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
Connected gamepads are stored on the Navigator, which means that when we
navigate to a new test, they stick around, including the virtual ones
we create for testing purposes. This caused issues such as the one
fixed in #7329 where failing to manually disconnect a virtual gamepad
meant that it would interfere with subsequent tests.
We don't want to rely on tests cleaning things up correctly, so this
commit introduces an automatic clean-up of these virtual gamepads.
InternalGamepad objects are now tracked in Internals, and all
disconnected in `Internals::perform_per_test_cleanup()`. It's named
generically as I'm expecting other systems (eg, localStorage or
cookies) to want similar cleanup between tests, but implementing those
is left as an exercise for a future person.
This method is called from signal_test_is_done(). This method is always
called in the case where the test completes. A test that crashes means
the WebContent isn't reused. A test that times out should also not have
its WebContent process reused, though it's not clear to me what we
currently do there.
Verified by commenting-out the `gamepad.disconnect()` line from the
Text/input/GamepadAPI/gamepad-is-available-in-new-navigables.html test
and then running:
```bash
for run in {1..20}; do
Meta/ladybird.py run test-web -s -j1 -f GamepadAPI;
done
```
We have to prevent from including any SDL headers in LibWeb headers.
Otherwise there will be transitive Windows.h includes that will
re-declare some of our existing forward decls/defines in
LibCore/SocketAddressWindows.h