Replace per-element OrderedHashMap storage for custom properties with
a RefCounted chain (CustomPropertyData) that enables structural
sharing. Each chain node stores only the properties declared directly
on its element, with a parent pointer to the inherited chain.
Elements that don't override any custom properties share the parent's
data directly (just a RefPtr copy). During cascade, only entries that
actually differ from the parent are stored in own_values - the rest
are inherited through the chain. During var() resolution, resolved
values are compared against the parent's and matching entries are
dropped, enabling further sharing.
The chain uses a depth limit (max 32) with flattening, plus
absorption of small parent nodes (threshold 8) to keep lookups fast.
This reduces custom property memory from ~79 MB to ~5.7 MB on
cloudflare.com.
Remove unused/redundant includes from Element.h:
- AK/IterationDecision.h (redundant)
- ARIA/AttributeNames.h (redundant via ARIAMixin.h)
- CSS/CascadedProperties.h (redundant via PseudoElement.h)
- CSS/StylePropertyMapReadOnly.h (pointer types only)
- HTML/LazyLoadingElement.h (unused in header)
Extract IntersectionObserverRegistration struct from
IntersectionObserver.h into its own lightweight header.
This breaks the heavy transitive include chain through
IntersectionObserverEntry.h and Geometry/DOMRect.h that
was pulled into every file including Element.h.
Indirect recompilation impact reductions:
- IntersectionObserver.h: ~1387 -> ~27 files
- LazyLoadingElement.h: ~1387 -> ~1002 files
Replace the direct #include of StyleInvalidation.h in Element.h with a
forward declaration in Forward.h. Element.h only uses the type in
function declarations, so the complete type is not needed.
This reduces the recompilation impact of modifying StyleInvalidation.h
from ~1380 files to ~4 files, since Element.h is transitively included
by nearly every HTML and SVG element header.
`SlottableMixin::assigned_slot()` was using `as<DOM::Node>(*this)` to
get a `Node` reference. Since `SlottableMixin` has no inheritance
relationship with `Node`, `as_if<>` can't use `static_cast` and falls
through to `dynamic_cast`, which is expensive. Replace this with a
virtual `slottable_as_node()` accessor overridden in `Element` and
`Text`.
This showed up as hot in profiles when loading the GC heap explorer
page.
The base implementation handles critical bookkeeping like element
ID/name registration and slot assignment. Forgetting to call it
from a derived class would be a correctness bug.
This ensures that we are explicitly declaring the allocator to use when
allocating a cell(-inheriting) type, instead of silently falling back
to size-based allocation.
Since this is done in allocate_cell, this will only be detected for
types that are actively being allocated. However, since that means
they're _not_ being allocated, that means it's safe to not declare
an allocator to use for those. For example, the base TypedArray<T>,
which is never directly allocated and only the defined specializations
are ever allocated.
This change is currently entirely undetectable because of what the
added FIXME talks about. Currently, the HTML element's overflow is
always set to visible in both axes, so it getting set to "clip" in
the imported test ends up not mattering at all.
This allows us to use these methods from `SVGAElement` without
inheriting `HTMLHyperlinkElementUtils`, which we can't do for
`SVGAElement` due to a naming conflict with the `href()` method in
`SVGURIReferenceMixin`.
The existing part_list() method used by the bindings lazily creates a
DOMTokenList, which we don't want to do just to check if an Element has
any parts defined.
This works by generating random values using XorShift128PlusRNG at
compute time and then caching them on the document using the relevant
random-caching-key
Prevents observably calling Trusted Types, which can run arbitrary JS,
cause crashes due to use of MUST and allow arbitrary JS to modify
internal elements.
Since we now have access to the `AbstractElement` through the
`ComputationContext` we can just set the flag that this element relies
on tree counting functions directly, no need to pass this struct around.
Previously when one child of an element changed we would iterate over
every child to check whether they needed to be invalidated because they
relied on tree counting functions.
We now skip this in most cases by only doing it when at least one child
relies on tree counting functions.
When a subtree is projected through a slot, its root now inherits style
from the slot's parent, rather than the parent of the unprojected root.
This fixes a ton of subtle issues, and is very noticeable on Reddit.
Before this change, whenever element's attributes changed, we would add
a flag to "pending invalidation", indicating that all descendants whose
style uses CSS custom properties needed to be recomputed. This resulted
in severe overinvalidation, because we would run invalidation regardless
of whether any custom property on affected element actually changed.
This change takes another approach, and now we decide whether
descendant's style needs to be recomputed based on whether ancestor's
style recomputation results in a change of custom properties, though
this approach adds a little overhead to style computation as now we have
to compare old vs new hashmap of custom properties.
This brings substantial improvement on discord and x.com where, before
this change, advantage of using invalidation sets was lost and we had
to recompute all descendants, because almost all of them use custom
properties.
...and setter. We had lots of places where we check if pseudo-element
type is specified and then use `pseudo_element_computed_properties()` or
`computed_properties()`. This change moves these checks from caller side
to the getter and setter.
Before this change, we would never apply CSS rules where the selector
had a mixed-case tag name. This happened because our rule caches would
key them on the lowercased tag name, but we didn't lowercase the tag
name when fetching things from the cache.
This uncovered the fact that the SVG2 spec has a bunch of style applied
to non-rendered elements in a way that doesn't match other browsers.
Instead of blindly following the spec, we now match other browsers.