This script:
1. Hasn't get up with our build directory structure.
2. Only works on macOS due to the way it invokes sed.
3. Arguably takes longer to figure out how to run the script than it
does to just edit .clangd's build path.
Vulkan Validation Layers provides diagnostic feedback about Vulkan API
usage while live testing Ladybird. It is possible to enable this
diagnostic output without changing the code (using the Vulkan SDK),
but having it built into the code makes it very easy to enable whenever
required.
Co-authored-by: Rocco Corsi <5201151+rcorsi@users.noreply.github.com>
This change updates the (advanced) build docs to explain how to do a
Debug build with the CXX `-O0` option set — which tells the compiler to
build with no optimizations at all.
Otherwise, Debug builds use the `-Og` option — which, when trying to
check frame variables in a debugger can result in an error of this form:
> error: Couldn't look up symbols: __ZN2AK6Detail10StringBaseD2Ev
> Hint: The expression tried to call a function that is not present in
> the target, perhaps because it was optimized out by
> the compiler.
The reason for this change is that CMake/vcpkg are unable to detect a
change to VCPKG_LIBRARY_LINKAGE. So when we switch to dynamic builds,
the switch would be non-functional, and every developer would have to
remove their Build and vcpkg cache directories manually. By changing
these directories, vcpkg is able to detect it must rebuild.
Bring together the docs on running tests, with the ones on writing them
which were hidden in Browser/Patterns.md
I've made a few adjustments while I was at it, because RunningTests.md
was a bit outdated and didn't mention `Meta/ladybird.sh test`. It's
possible they're still outdated and wrong, but I'm not familiar enough
with that area to know.
Add a simple shell script to update the local clangd configuration
according to the type of build selected by the user. Include
documentation on where the script might be useful when building
under different configurations.
GPU painter that uses AccelGfx is slower and way less complete compared
to both default Gfx::Painter and Skia painter. It does not make much
sense to keep it, considering Skia painter already uses Metal backend on
macOS by default and there is an option to enable GPU-accelerated
backend on linux.
Allowing an environment variable to enable/disable the build for clangd
and other toolchains will improve the developer-experience than
reconfiguring and building the toolchain manually.
Now you will have to call the command as following
$ CLANG_ENABLE_CLANGD=ON Toolchain/BuildClang.sh
This is a minimal set of changes to allow `serenity.sh build riscv64` to
successfully generate the build environment and start building. This
includes some, but not all, assembly stubs that will be needed later on;
they are currently empty.
Add some prose to the introduction of Lagom about how we use it. Also,
move the section on including Lagom in other projects above the fuzzer
documentation.
Remove the explicit cmake commands from the Fuzzer documentation, as the
script should be the source of truth.
The FLAC "spec tests", or rather the test suite by xiph that exercises
weird FLAC features and edge cases, can be found at
https://github.com/ietf-wg-cellar/flac-test-files and is a good
challenge for our FLAC decoder to become more spec compliant. Running
these tests is similar to LibWasm spec tests, you need to pass
INCLUDE_FLAC_SPEC_TESTS to CMake.
As of integrating these tests, 23 out of 63 fail. :yakplus:
By default we enable the Kernel Undefined Behavior Sanitizer, which
checks for undefined behavior at runtime. However, sometimes a developer
might want to turn that off, so now there is a easy way to do that.
This option sets -fprofile-instr-generate -fcoverage-mapping for Clang
builds only on almost all of Userland. Loader and LibTimeZone are
exempt. This can be used for generating code coverage reports, or even
PGO in the future.